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The Crew 2 The Crew 2 {DT} - General Discussion Thread

Discussion in 'Driving & Racing Games' started by tduck, Apr 14, 2017.

  1. mau92

    mau92 Well-Known Member

    Messages:
    2,342
    Location:
    Buenos Aires, Argentina
    I wouldn't be bothered if they use the same map as far as they add some more detail, open new roads and add some more details to the cities (NYC feels a bit dull tbh). Also, a map extension would be okay too or a new location as well.
    The important thing is that they have to update the interiors and sounds, they broke the whole experience for me.
     
    RobikV3 and Diablo like this.
  2. Paladin Skylark

    Messages:
    3,769
    Location:
    Ontario, Canada
    Whenever Polyphony Digital finally makes an open world game.
     
    carlos_69 likes this.
  3. superhyper

    superhyper mamamamamamamadness

    Messages:
    5,076
    Location:
    Finland
    I agree with you on the sound aspect but still don't understand your point of view on the interiors as they were perfectly fine in most cars (excluding the circuit/raid spec cars) + they were largely customizable which is an aspect that's missing in many car games that we rank above TC.

    [​IMG]

    Just dug up the first interior shot I could find, this was taken on the Xbox :shrug:
     
  4. Ryzza5

    Ryzza5 Notable Member

    Messages:
    16,143
    With the exception of adding loopdeloops, etc for the Summit monster trucks, odds are that the devs responsible for making maps and assets haven't really had a heap to do for TC1 since it released in late 2014. A 2018 release for TC2 means they get around 4 years, which is less than TC1, but they already have a proven game engine and a whole bunch of assets (i.e. trees, buildings, signs, etc) that could be reused to some extent. So it's not impossible to rule out a completely new location, although I don't think I'd mind if the ol' USA were still accessible (in addition to a new area).

    The single biggest problem with interior camera views imo which sadly was never addressed was the built-in fidgeting both of the steering wheel movement and the camera view. When my own head and steering wheel moves in the real world having the game do something else breaks immersion and can even make me feel ill after a while. If they add VR support for TC2 then they would absolutely have to turn that off.

    When I gave up trying to make it drive like a sim and just grabbed a gamepad and 3rd person view it wasn't too bad in the end, especially with those online police chases.

    And for @Ozzmcom's sake they need to sort out the upshift sound. :)
     
    Ozzmcom likes this.
  5. superhyper

    superhyper mamamamamamamadness

    Messages:
    5,076
    Location:
    Finland
    Oh yeah, the interior view was completely unusable :lol:
     
  6. Diablo

    Diablo Administrator
    tduck team Admin

    Messages:
    20,800
    It's more the level of recreation. Look at games like DRIVECLUB, Forza, Project CARS/2 and Gran Turismo and see how faithfully to form and function the dials and digital readouts are. Providing a sense of being behind the wheel of those vehicles.

    And because everyone else is doing it like this (as they should be), it makes the others who don't, look amateurish and not as talented in that department.
     
  7. superhyper

    superhyper mamamamamamamadness

    Messages:
    5,076
    Location:
    Finland
    Fair enough, I do agree with what you've said but still, if you were just looking at TC without comparing it to anything, and were told to tell the biggest flaws in it, it's not up there in my opinion :hmmm:
     
  8. mau92

    mau92 Well-Known Member

    Messages:
    2,342
    Location:
    Buenos Aires, Argentina
    I don't have any interior shots because they always came up terrible. The M5, Vantage, Challenger and M4 (First 4 cars that come to my mind) cockpits are pretty bad, like bad textures or not-so-round gauges... Should fire TC up and take some screens to show my point.
    Btw, I've never found the cockpit camera unusable, yeah the wobbling on the steering wheel was a bit awkward but no big deal. Maybe it has to do with me playing with a pad :hmmm:
     
  9. Diablo

    Diablo Administrator
    tduck team Admin

    Messages:
    20,800
    Therein lies the issue. Not because crap interiors are worse than shoddy handling or glitchy physics but because when they are done right, they are one of those things I like to call 'details you notice without noticing'.
     
  10. RobikV3

    RobikV3 RB26DETT

    Messages:
    2,566
    Location:
    Poland
    The interios do lack a lot of detail, pretty much none of the digital displays work excluding the raid and circuit specs, just look at Agera R cockpit the gauges literally look like they are stickered.

    Some of cars have really bad camera position where you can literally see the top of the steering wheel and gauges only, and already mentioned steering wheel and camera wobble.

    it wasnt unusable but it really could have been a lot better in my opinion.
     
    mau92 likes this.
  11. superhyper

    superhyper mamamamamamamadness

    Messages:
    5,076
    Location:
    Finland
    Digital gauges took ages before game devs started actually doing them properly :hmmm: Speaking of which, one thing that even TDU did right imo was integrating the map into the GPS screens of the cars, wouldn't mind seeing more of that in open world racers.
     
  12. RobikV3

    RobikV3 RB26DETT

    Messages:
    2,566
    Location:
    Poland
    Yeah but its a 2014 game, and as i said circuit and raid specs had them working so why they didn't make them for rest of the cars?

    Nfs Shift is 2009 game and reason why i loved it is exactly cockpits, everything worked in them from digital speed read out, through temperature gauge to the mileage driven. It really gave you an immersion.
     
    mau92 likes this.
  13. superhyper

    superhyper mamamamamamamadness

    Messages:
    5,076
    Location:
    Finland
    I wasn't saying it as an excuse, just wondering that's all.
     
  14. Microphone

    Microphone #Myk2016
    tduck team

    Messages:
    7,989
    Location:
    England
    Was the map of the first game big enough to incorporate air travel, like GTA does with helicopters etc? That might play into the whole heist/wealth/beyond the road story line. Not sure how likely this is though, but I think I'd enjoy a game with GTA style air travel but with proper car physics on the road too.

    That MX-5 interior looks decent enough up there, but any improvements won't be unwelcome.
     
  15. Ozzmcom

    Ozzmcom BBW-ingame

    Messages:
    4,802
    Location:
    X
    and dont forget the auto-brake
     
  16. Ryzza5

    Ryzza5 Notable Member

    Messages:
    16,143
    I thought they might already have, but I can't remember now...
     
  17. Diablo

    Diablo Administrator
    tduck team Admin

    Messages:
    20,800
    I saw last night on social media that The Crew 2 E3 trailer was posted early on their Facebook and someone grabbed it and put it on YouTube, but it was pulled before I noticed it on there. However 'Beyond The Road' is the truth, as there's talk of boats and planes this time! Not to mention that reaction from those who did see it is quite mixed.

    The official reveal is only a number of hours away now, so we will all be able to judge it for ourselves.
     
  18. hassan1995

    hassan1995 ( •_•)( •_•)>⌐■-■(⌐■_■)

    Messages:
    2,795
    Location:
    Somewhere
    Boats and planes :mhmm:
     
  19. Microphone

    Microphone #Myk2016
    tduck team

    Messages:
    7,989
    Location:
    England
    The Crew 2: Grand Theft Auto Without All The Violence, coming to a store near you soon!
     
    Milli and Ryzza5 like this.
  20. RobikV3

    RobikV3 RB26DETT

    Messages:
    2,566
    Location:
    Poland
    If they couldnt make a decent game based around cars only, Im scared to even think about whats gonna come out of this one
     

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