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Knyazev : TDUMT II - Texture Tools [v1.0]

Discussion in 'TDU2 - Mod Tools & Support' started by Knyazev, Oct 15, 2011.

  1. Reventón09

    Reventón09 "Relax"

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    #21 Reventón09, Oct 19, 2011
    Last edited by Reventón09: Oct 19, 2011
  2. Knyazev

    Knyazev Banned!

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    Problem with repacking the *.bnk file, but not in the tool.

    Try to repack f430_scuderia.bnk, without converting/editing 2DB files, and you will see a result, how at your screens above. (I checked it!)

    Original file here: f430_scuderia.rar

    Original BNK file:
    [​IMG]

    Repacked BNK file:
    [​IMG]
    (Without texture editing. Only repacking!)
     
    #22 Knyazev, Oct 19, 2011
    Last edited by Knyazev: Oct 19, 2011
  3. Reventón09

    Reventón09 "Relax"

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    Yes Knyazev you have right
    Now I tried to edit a texture of the 458 Italia and work :)
    Now I go test the multiple conversion of the file .2DB and .DDS I'll tell you the result
     
  4. Knyazev

    Knyazev Banned!

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    Big thanks for active beta-testing! :)

    Oh, now I fixed some problems with multiple converting. Please, re-download tool :) (same link to download)
    (Updated 19 October, 2011 - 22:54 PM GMT+2)

    Sorry.
     
  5. Reventón09

    Reventón09 "Relax"

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    I tested the conversion of the multiple files and work fine
    I haven't found any problem :p
     
  6. Knyazev

    Knyazev Banned!

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    It's great! :) Thank you very much! :)

    Soon I'll be do the public release of RC-version of 2DB->DDS->2DB Converter :)

    Best regards, Knyazev.
     
  7. Djey

    Djey Well-Known Member

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    Hi,

    so you said when modifying the 2DB file there is no issue ?

    Please confirm with latest Mini Bnk Manager (2.0.2.1) and the F430 Scuddy :).

    Very, very weird guys, for now I don't know how to defiantly solve this without forcing a texture modification before repack.

    Sorry for offtopic.
     
  8. thunderhawk17382

    thunderhawk17382 lord of the rings

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    germany
    Hey Knyazev,
    I just want to say thank you! - thanks for your invested time/your tool. :thumbsup:
    Unfortunately I could not help with beta-testing - More precisely, I can not even find the time to test MT2 extensively. :(

    best regards
    Stefan
     
  9. Knyazev

    Knyazev Banned!

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    Hi! :)
    Thanks, but I'll try to create much better tool :)
     
  10. Minime891

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    Just thought i would say about mipmaps.

    I use this for some textures but not all.
    So does this tool know to convert a texture without mipmaps and for example a texture that has been saved with 10 should have 8.

    Almost all programs i think save the dds with 2 more mipmaps than needed for TDU.

    +rep
     
  11. Knyazev

    Knyazev Banned!

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    Russia, Kaliningrad
    Thanks! :)

    In the next versions I'll try to do this option (MipMap count) in my tool :) Beginning already made! :)
     
  12. Knyazev

    Knyazev Banned!

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    Beta-testing #3 started! :)
    Testing feature "View 2DB file" ...

    I sent the invite to previous active beta-testers! He is one. :D

    To participate in this beta-testing you need to write me a PM with subject "beta #3" :)
    I'm send to you link to download this tool + instructions. :)
     
    #32 Knyazev, Oct 26, 2011
    Last edited by Knyazev: Oct 26, 2011
  13. Reventón09

    Reventón09 "Relax"

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    #33 Reventón09, Oct 26, 2011
    Last edited by Diablo: Apr 3, 2018
  14. Knyazev

    Knyazev Banned!

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    Thanks! :)

    It's the strange library, DevIL.NET.dll :\

    I'll try to use a Microsoft.Xna.Framework library for viewing 2DB files.
     
  15. Reventón09

    Reventón09 "Relax"

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    #35 Reventón09, Oct 27, 2011
    Last edited by Diablo: Apr 3, 2018
  16. Knyazev

    Knyazev Banned!

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    Thanks for the testing! :)

    But, I don't know, what the problem. :(

    At me works fine!
    Windows 7 Ultimate x86, .NET Framework 2.0, 3.5, 3.5 SP1, 4.0.
    Don't installed Xna Framework!
    [​IMG]
    Now I use the Microsoft.Xna.Framework library.

    Very strange. I use "try / catch" methods.
    These windows (with exceptions) should not open...

    I'll continue to search the libraries (.NET) that can work with DDS files.
     
    #36 Knyazev, Oct 27, 2011
    Last edited by Knyazev: Oct 27, 2011
  17. Knyazev

    Knyazev Banned!

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    Location:
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    Work on the function of the view 2DB files I have postponed indefinitely.
    Now I'm finishing work on the GUI of the tool, and then I'll release the first public version.
     
  18. Knyazev

    Knyazev Banned!

    Messages:
    156
    Location:
    Russia, Kaliningrad
    Beta #4 soon...

    Now I'm using C++ library for working with DDS file format.
    and now, I renamed this tool to: TDU2: Texture Converter ( right name? Texture or Textures Converter? )

    and I want to create sub-app into this converter, named as: Texture Viewer, but I'm see the same tool here (Texture Browser)
     
  19. Djey

    Djey Well-Known Member

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    Good luck !

    Texture Browser is not a standalone tool, it's a Zmodeler module
    ZModeler2 homepage

    ... very famous app for 3D designers/converters to mod games (including our TDUs :) )
     
  20. Knyazev

    Knyazev Banned!

    Messages:
    156
    Location:
    Russia, Kaliningrad
    Thank you. :)
    Yes, I know this 3D-editor, I used it before (v1.07b, I converted some cars to NFS series), but I didn't know that there is, this module - Texture Browser. :D
    My NFS cars here :D

    I'll be create the Texture Viewer app, before beta-testing #4 of TDU2 Texture Converter :)

    The beta #4 will be include:
    TDU2 Texture Converter - for converting 2DB/DDS textures.
    TDU2 Texture Viewer - for viewing only 2DB textures.
    + DDS (C++) library.

    Name of this set of tools is - Texture Tools (the first idea by Djey) :D
     
    #40 Knyazev, Nov 14, 2011
    Last edited by Knyazev: Nov 14, 2011

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