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Discussion in 'TDU2 - Mod Tools & Support' started by Djey, Sep 8, 2011.
Hello Djey. Links for both Beta and Release version are not working. Can you please fix them?
here is a temporary (30 days valid) link for release version : http://ovh.to/GQbJ7ew
Thank you ;-)
BTW: What's the progress with final 188.8.131.52 version?
Sorry, but no progress so far: I've given up TDU2 modding about 3 years ago
BTW2: Could you consider to open up the source code and publish it under some free software license (I will be surprised even with some more restrictive license, such as GNU GPL v2/v3)? I think I have some intermediate knowledge of C and C++ (but almost no knowledge of C Sharp), and I can do some work.
That's written in C# language.
Open sourcing it is not a bad idea, although I thought that noone would like to see this piece of crap anyway
Permissive license is not an issue, currently publishing on Github with MIT License or Apache 2.0.
I would just need to do a bit of cleaning for tracks of copyrighted material into it.
As I haven't enough time to work on all my projects, I won't guarantee to provide any support with this source code. I might not remember how it works as well
Oh I am also interested. May I also raise my hand?
This would be published onto public GitHub repository so anyone would be able to fork the project to enhance it ☺
Roger that! Thank you so much in advance.
Oh, that would be great! The only problem for me is the C Sharp, but I think I could learn it.
BTW: Could you release both the Release and the latest Beta version on the GitHub repo?
BTW2: Thank you for your work, for the OSSing of your programs, and for not being like lalalalalalala.
BTW3: Binbow could we do some work together? Do you also do C and C++, or you are a C Sharp man?
BTW4: I will try to do some little rewrite of your code, and possibly try to rewrite it to C++.
BTW5: Does your program compile with Mono, or is it purely a Microsoft-ish program?
C++ to C# should be a breeze, that is significantly safer and cleaner to code with it. Both are object oriented languages btw.
Personally I'm now mostly coding in Java but I can read C# as well.
Beta is on a branch, so it should be easy to do so with GIT
The only thing I'm lalalalala with:
As long as you can publish your work in return in the public domain, there's no problem with it.
Never tried with Mono, some parts may, some others not (like the user interface part). In any case it works with Visual Studio Community (free).
I'm developing in a ”Delphi" language ( == objective pascal). So, not familiar to C #. I hope to learn about how to handle the "carvstconfig.xmb".
OK... I once learned some basics of Pascal, but I am not very familiar with it.
BTW: Djey where I can find the Git repo? I can't see it in the GitHub djey47 repositories.
I'll do it when I get time to.
Here it is: GitHub - djey47/tdumt2: TDU Modding Tools 2 - Toolset for modding Test Drive Unlimited 2 game
Enjoy tools development!
Will add beta branch later
Thank you very much.
Thank you very much, will start rewriting soon. )))
Edit: Where I can find the Fesersoft's CRC32 lib? I can't find it anywhere.
All external libs are included in tdumt2's release archive or tdumt2's texture tools by knyazev
It is not compilable in Mono on Linux because of the UI part, but there are still two surprizes: The rewrite to Gtk# would be probably relatively easy, and the non-open-source Fesersoft lib would be easily replaceable. I think I will have it finished in cca. one week. I will however wait for the beta version to come from you and try to rewrite the beta version first to not do the same conversion twice...