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Djey : TDU Modding Tools II [Release 2.1.0.0]

Discussion in 'TDU2 - Mod Tools & Support' started by Djey, Sep 8, 2011.

  1. Jorgemodek

    Jorgemodek Sound

    Messages:
    398
    Location:
    Portugal

    :boss: --> You should leave this place as soon as you can now
    Djey bodyguards are coming for you...and as you can guess ...they are not real people

    Not even Paul will be able to save you
     
    #361 Jorgemodek, Aug 19, 2013
    Last edited by Jorgemodek: Aug 19, 2013
    Diablo likes this.
  2. tomsolo

    tomsolo ...zzzZZZ!

    Messages:
    345
    Location:
    Hungary
    We watching!
    [​IMG]
     
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  3. Diablo

    Diablo Administrator
    tduck team Admin

    Messages:
    20,905
    I'll be fine as I have....

    [img="Protector Cat"]http://i.imgur.com/70s6gJ5.gif[/img]
     
    Jorgemodek likes this.
  4. tomsolo

    tomsolo ...zzzZZZ!

    Messages:
    345
    Location:
    Hungary
    We have a special weapon and he will put out fires.

    [​IMG]
     
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  5. Diablo

    Diablo Administrator
    tduck team Admin

    Messages:
    20,905
    Djey is going to wonder what the hell is going on in his thread when he comes back. :lol:
     
    Djey and Jorgemodek like this.
  6. Jorgemodek

    Jorgemodek Sound

    Messages:
    398
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    Portugal
  7. Speeder

    Speeder Well-Known Member

    Messages:
    553
    Location:
    France
    No idea if this is useful, but since I'm doing stuff on TDU1 I believed posting old TDU2 stuff could be useful for you. :p

    Some 'hidden' GamePC commands. I'm sure there were other commands hidden, but I don't have these written somewhere (they were maybe useless?).
    NewGameFreeride spawns you at the start of the open beta, and the forced day length does what it clearly says (but no idea if it was decimal value, scale or something :D).
    Sorry if someone already posted these! :)

     
    Djey likes this.
  8. Djey

    Djey Well-Known Member

    Messages:
    2,334
    Location:
    Eden Games' Homeland
    Always useful to get. Thanks.

    Now I guess I should write a post-it somewhere before it being drown over lulz posts ! :D
     
    MagicV8 and Jorgemodek like this.
  9. Djey

    Djey Well-Known Member

    Messages:
    2,334
    Location:
    Eden Games' Homeland
    Finally !

    RC1 (beta) full package is available here:
    http://bit.ly/16X4Eo7

    or in attachment.

    Have fun! :hi:
     

    Attached Files:

    MagicV8, shadee43, Speeder and 3 others like this.
  10. Xarlith

    Xarlith New Member

    Messages:
    143
    Location:
    Poland
    Mini XMB is really cool. BNK Manager works and repacking vfx_car.bnk do not crash the game however after repacking this file all the textures and the sounds of vfx_car.bnk are not recognized by the game (missing).
     
    Djey likes this.
  11. Djey

    Djey Well-Known Member

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    Thanks for feedback, Xarlith :)
     
  12. shadee43

    shadee43 New Member

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    Poland
    Any changes?
     
  13. Djey

    Djey Well-Known Member

    Messages:
    2,334
    Location:
    Eden Games' Homeland
    Unfortunately, not.
    I know there are a few changes and testing to do still, but I miss spare time at the moment.

    Moreover, GTA V has arrived at home, so .... :p
     
  14. Jean-Talus

    Jean-Talus New Member

    Messages:
    10
    Location:
    France
    I wonder this tools will be abble to mod radios easily, and why not dreaming, able to ADD radios !
    Keep the good work Djey ;)


    And happy to see you again on a forum, remember with nostalgia TDU.fr, I was Kaladànn here ^^
     
    #374 Jean-Talus, Sep 22, 2013
    Last edited by Jean-Talus: Sep 22, 2013
  15. Xarlith

    Xarlith New Member

    Messages:
    143
    Location:
    Poland
    Car's gauges created with 2.2.RC1 crash the game. No such problems with 2.1.
     
  16. bmcf1lm

    bmcf1lm Modder-Wannabe

    Messages:
    104
    Location:
    Arcachon
    I know there is a tutorial on how to mod TDU, but can someone please make one that can help with textures for TDU2?
     
  17. shadee43

    shadee43 New Member

    Messages:
    61
    Location:
    Poland
    Djey when you plan to release a revised version?
     
  18. Djey

    Djey Well-Known Member

    Messages:
    2,334
    Location:
    Eden Games' Homeland
    To be honnest, I can't give a date as I should free a whole week at least to work on it. Mission:Impossible :)
    As latest bugs ans issues lead me to think that it's time to rebuild BNK management from scratch. Current way is a legacy from TDU1 and is way too hard to handle without braking existing code.

    And I'm not talking about new features (XMB, ....) obviously. The sole thing I could advise you, is to enjoy TDU1/2 with current modding features without expecting anything.

    Sorry about that, but I'm confident about new teams (Unofficial Patch and independent modders) to go on with the awesome ;)
     
  19. bmcf1lm

    bmcf1lm Modder-Wannabe

    Messages:
    104
    Location:
    Arcachon
    I was using the .bnk manager to make a mod and all of a sudden, it gave me readings like its an incorrect format or cannot be read. I did not change anything. I was just using it how I have been. Is there any idea of what could go wrong? Is it my model? Is it the program? I tried restarting my computer, but still no luck. :(
     
  20. Djey

    Djey Well-Known Member

    Messages:
    2,334
    Location:
    Eden Games' Homeland
    Hi.

    By reading your post, I have no idea sorry. But ...

    if you send me bnk file and post contents of .log file maybe I'll be able to tell what it did happen.
     

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