Yes, a new racing game needs some Kickstarting. It's called D.R.I.V.E., and I'm in the development team. A bit of history: our group was formed by a handful of people (including me) who were part of the TDU2 community. Each of us participated in the beta, each of us gave a lot of feedback, and each of us was disappointed with how little made it to the final game. So disappointed, that we decided to take on the challenge of making a racing game ourselves. And that's how we formed Input Games. Input, because the community will be very important in deciding what will be our next move with the game and its content. So what exactly is this game about? Well, you get to drive! In a lot of ways. Racing, delivery missions, pursuit missions, silly missions, alone, together with friends... it's very diverse. So is the list of available vehicles, from a 1.4 straight-4 hatchback to purpose-built race cars to classic icons, from trucks to convertible cruisers and from city buses to off-roaders. Order vehicles the way you want them to be: from yellow or black to radio or satnav, from 15-inch steels and plastic all over to 20-inch forged alloys and carbon fiber details. When you're done and the car is ready for delivery you can park it on, inside or under your property and admire it from there, or you can immediately head to the proving grounds facility and push it to its limits, or take nice pictures along the coast. Just keep it in one piece... The game will be set on a European island that might not always work with you in getting from A to B. Be sure to check if your route isn't flooded or blocked by a traffic accident, and be careful with routes taking you through tight residential neighbourhoods or cross-country. There will be all sorts of roads from highways to dirt trails, and not all of them are as smooth or well maintained as the others are. And expect the same diversity in the landscapes with dense forests, a snowy summit, farm lands and beaches. D.R.I.V.E. is a multiplayer game, but it won't force you to be with people you don't like. If you are trying to join the session a friend is in, you get priority over the other people instead of being thrown into random sessions. Organize road trips and car gatherings where you decide which brands and cars can participate. Complete challenges, with eachother or against eachother. So, why are we reaching out through Kickstarter? A few things: - People. We need them. We are a small team and at the current rate, we will not be able to get this game done before Diablo decides to no longer censor this four letter word which F1 is currently looking at. We need more modelers and coders to get the rest of our game to take shape. We've tried a lot in the past few years but without success. Going on Kickstarter shows we're serious about this and reaches an even larger audience. - Money. Ofcourse it's about money. Development resources both physical as digital cost money which we can't pay by ourselves. The engine, the equipment... it's not free unfortunately. - Exposure. Actually something that hopefully takes care of the two points above. We're on Kickstarter because we're serious about making this game and listen to the input from our future players. Are there rewards? Ofcourse there are! You can pledge from $5 onwards, with more rewards for higher donations. These include having your own designed vehicles, brands or buildings put into D.R.I.V.E., or even a trip to the Nurburgring together with us! Backing can be done through Kickstarter here: D.R.I.V.E. on Kickstarter You can view our homepage here: Input Games If you want to get in touch with us you can contact us through Kickstarter, Facebook or ofcourse by contacting me here.