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Assetto Corsa Assetto Corsa: RC1 release iminent!

Discussion in 'Driving & Racing Games' started by Ryzza5, Oct 13, 2014.

  1. Ryzza5

    Ryzza5 Notable Member


    Dead horse (sauce): Assetto Corsa Release Candidate news! | Assetto Corsa

    [imggallery][img="Spa Francorchamps, Laserscanned"]http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_RC_01-1024x576.jpeg[/img][img="Power to the modders"]http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_RC_02-1024x576.jpeg[/img][img="SLS GT3"]http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_RC_03-1024x576.jpeg[/img][img="The Little Abarths"]http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_RC_06-1024x576.jpeg[/img][img="The GT2 Battle"]http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_RC_05-1024x576.jpeg[/img][img="Hypercar Epic"]http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_RC_04-1024x576.jpeg[/img][/imggallery]

    #1 Ryzza5, Oct 13, 2014
    Last edited by a moderator: Feb 21, 2018
    2CV SUPER GT likes this.
  2. Diablo

    Diablo Administrator
    tduck team

    Wow it's been a long time coming but finally v1.0 is approaching. :nuts:
  3. mau92

    mau92 Well-Known Member

    Buenos Aires, Argentina
    I read the press text but I didn't see the videos... They look really appealing! Btw, Kunos should stop announcing Lotus(es) in the game :p
    Anyways I'm really looking forward to the release
  4. The Compensator

    The Compensator Future heel&toe historian

    If only I had a wheel. :bsad:
  5. sti228

    sti228 Sim Racer

    Assetto Corsa V1.0 RC Released


    Kunos Simulazioni has released Version 1.0.0 Release Candidate for Assetto Corsa, which has been long anticipated for AC's early access participants. Today we celebrate!

    1.0.0 RC
    - Assetto Corsa is now feature complete
    - General bugfixing and performance optimizations
    - Visual damages enabled
    - Aero damage implemented for all cars
    - Engine damage implemented for all cars
    - Suspension damage implemented for all cars
    - Tyre Damage System
    - Pit stop implemented for online races
    - Multiplayer improvements
    - New audio engine implemented
    - New post processing effects enabled, heat shimmering, god rays etc
    - New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
    - New car : Ferrari 458 GT2
    - New car : Ferrari LaFerrari
    - New car : Lotus 2 Eleven GT4
    - New car : Lotus Evora GTE Carbon
    - New car : Lotus Exige S
    - New car : Lotus Exige V6 CUP
    - New car : Mercedes AMG SLS GT3
    - New car : Shelby Cobra 427SC
    - New track : Silverstone National
    - New track : Spa Francorchamps
    - New track : Trento Bondone hillclimb
    - Audio sample improvements and volume balancing
    - Added track reverb zones
    - Fixed Traction Control always engaged in particular conditions
    - TC and ABS factory settings now work properly
    - Tuned distance filter and attenuation for exterior sounds
    - Balanced performances for GT2/GT3 cars
    - Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
    - Improvements on digital instruments cockpits for various cars
    - Added track sound reverb
    - Added different sounds for car to car, car to objects and car to track collisions
    - Improvements on automatic gearbox on various cars
    - All the tracks have been improved and updated with collidable objects
    - Overall interior samples volume correction and balance
    - Overall exterior samples volume correction
    - Tuned wind and tyre rolling volumes and curves
    - Tuned kerb pitch and volume according with speed
    - Tuned ambience(crowd) volume
    - Tuned interior and exterior gearshift sounds
    - Steer animations for Ferrari 458 S3
    - Small fix on the front Pagani Zonda R tyres
    - LOD4 implemented to increase framerate performances
    - Drivetrain damage for cars with H shifter gearboxes.
    - Traction control sound now works for all cars
    - Showroom bugfixing and improvements
    - Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80 C
    - Career now available
    - New 3D driver models
    - BMW Z4 GT3 aero balancing, rear wings stalls more on low values
    - New TCP/UDP server
    - All tyres have graining and blistering enabled
    - All tyres have rim radius
    - Fixed all F1 cameras for all vehicles
    - Fixed all F6 cameras for all vehicles
    - GUI improvements
    - Driver animations improvements
    - Replay now records the current leaderboard
    - Oculus DK2 support
    - Single player Qualify improved
    The Compensator likes this.
  6. Damys

    Damys TDU2 Sound Modder

    Italy, Modugno (Bari)
    i know this is a RC and not the full 1.0 but..


    -new graphic/shaders/light are amazing
    -better sound engine
    -car models are awasome
    -improved FFB
    - etc...


    -all view also external have interior sound. boring if you like to drive with Ext view.
    -some sound is still in WIP.. LaFerrari for examples is one of these.
    -no car ingnition, no launch contol in cars like 458, mp412c etc..
    - Trento bondone looks like a direct conversion from Nektar pro, someone in AC forum said that (for example : trento bondone 200mb texture and SPA 500mb)
    -there are some bugs that need to be fixed.
    sti228 likes this.
  7. Ozzmcom

    Ozzmcom BBW-ingame

    I was wondering the other day, I don't know any game that does this level of simulation. When sim word comes up it's always about the driving physics but other things are always left out. For instance we have all these hybrid powered prototypes now but the electric power is not simulated. And no gt's fake hybrid gauges don't count.
    The Compensator likes this.
  8. Ryzza5

    Ryzza5 Notable Member

    I think a lot of people use the terms 'realism' and 'simulation' interchangeably when they're not exactly the same thing. Realism refers to the final result, simulation refers to the process of how the game got to that result - i.e. has the physics engine calculated tens of parameters hundreds of times per second in the areas of engine performance, suspension geometry and tyre contact/heating/wear.

    For example, a game might have a supercar that accelerates from 0-100kph in 3 seconds... which compared to information on Wikipedia about the real car, is realistic.
    While a game (i.e. NFS) could easily set how quickly a car accelerates through the gears, a simulator might actually calculate parameters that could influence and change that 0-100km, such as the weight of the onboard fuel, the altitude of the track, time of day, air temperature/density, etc. As computers become more powerful more of these parameters can be simulated in real time, depending of course on resource allocation.
  9. mau92

    mau92 Well-Known Member

    Buenos Aires, Argentina

    Agree on that! External view sound is dull and boring. I don't because I'm always on the cockpit camera, but it's good to hear something different from time to time and switch to the ext. camera. I think the best game in this department is NFS: MW2012 (the latest NFS I played), the outside sounds were simply astonishing.

    Overall AC had a great improvement and it's a great product for a studio of such size
  10. Patjeee

    Patjeee S2000 AP1.

    Boston , MA
    I own asetto corsa since the beta came out. My wheel broke though :clap::sick:
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