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Various A WIP community project: "Around The Ground: Kish" [Official]

Discussion in 'Driving & Racing Games' started by The Actual D4N005H, Oct 10, 2018.

  1. The Actual D4N005H

    Messages:
    26
    Hello, duckies!
    I find reading threads about video game updates entertaining, thus I made this for you :) . This project needs your thoughts, support and well, your help! so boost up your turbos and enjoy reading this thread!!

    Regards.

    Untitled-1.jpg
     
    Milli and Djey like this.
  2. The Actual D4N005H

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    26
    // Around The Ground: Kish
    -= Driving Simulator =-
    _About

    //ToDo: A tech demo trailer of the project to come this wednesday, it will be here.
    What is it?
    "Around The Ground: Kish" formerly known as Project "92" is an indie driving simulator video-game, and is inspired by the original "Test Drive Unlimited 2006" video game. Which means it is designed for you to drive your dream car, buy luxury houses and condos, chillax and live in a summery island. There is more to that, lots of cool ideas may be added to the project.
    The island is Kish, a luxurious island of the Persian territory which has never been ever simulated/used in a video-game before.

    Where will it be released?

    Steam. It is primarily for PC with some plans for adding an additional android app (something like iFruit for GTA V)

    How much does it cost?

    Although I payed for premium plugins and the web-hosting bills And I can't pay for them anymore, I decided to make it free to play.

    Who can enjoy playing it?
    I think younger people are not the target audence because I planned to design it to have the TDU gameplay with NFS customization feature and GranTurismo physics. "ATG: Kish" is a simulator, therefore neither its game-play is not similar to "Burnout" nor has it the racing atmosphere of "Project CARS".

    When will it be ready?
    Not soon!! While its structure is almost ready but its island 3D model needs a team to be finished in a year. The island is somehow two times bigger than GTA V's whole map. And it uses 100% GIS real data provided by Nokia, Microsoft, Yahoo and Google.
    KishComparion.png
    There are no story modes, no ragdoll animations and no multiplayer, yet. So it needs people's support if it ever wanted to be finished.


    Why this project is made?
    I was a computer software engineer student at the time of devising the project, designing the game was my hobby and still is. For more info about why I made it, please visit this link.

    Which innovative features are in this project?
    I have planned lots of innovative features for this project, from online modshop to XR and so much more which I will publicly share them on its website and also here, when possible.

    How come the logo lookslike that?

    ATG_AroundTheGround_Kish_Island_Logo_Official_TwitterDet.png

    Is this a final version project?

    No, Everything is either alpha or beta.

    Is this a sponsored project?

    No, it is a "passion-project". I emptied my bank account for this project :( However, I would love to find a successful publisher or sponsor with a professional team to back this project up!

    _Updates
    For older updates, please visit its website.

    -No update records found​
     
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  3. The Actual D4N005H

    Messages:
    26
    // Around The Ground: Kish
    -= Driving Simulator =-
    _Screenshots
    • Version 0.01 PreAlpha
      photo_2015-07-16_02-53-32.jpg
      More images of this version of the game to be uploaded in its website.
    • Version 0.02 PreAlpha
      P92.jpg
    • Version 0.01 Alpha within the island scene
      92-0.jpg
      p92-95p(0).jpg
      p92-95p(1).jpg
      p92-95p(2).jpg
      92-4.jpg
      More images of this version of the game to be uploaded in its website.
    • Version 0.02L Alpha
      p92 2017-11-04 23-24-31-96.jpg
      p92 2017-11-05 02-20-08-91.jpg
      p92 2017-11-05 02-20-30-85.jpg
      More images of this version of the game to be uploaded in its website.
    • Version 0.03 Alpha
      ScreenShotScreenShot16.jpg
      ScreenShotScreenShot1.jpg
      ScreenShotScreenShot4.jpg
      ScreenShotScreenShot5.jpg
      ScreenShotScreenShot24.jpg
      More images of this version of the game to be uploaded in its website.
    • Version 0.01 Beta
      ScreenShotScreenShot36.jpg
      ScreenShotScreenShot56.jpg
      ScreenShotScreenShot65.jpg
      ScreenShotScreenShot72.jpg
      Dnj1crfWwAAe_bS.jpg large.jpg
      The above image is the Nürburgring scene for prototyping and stuff like that, that scene will not be a part of the final version.
     
    #3 The Actual D4N005H, Oct 10, 2018
    Last edited by The Actual D4N005H: Oct 15, 2018 at 7:28 PM
    Ryzza5, Milli and Djey like this.
  4. Djey

    Djey Well-Known Member

    Messages:
    2,329
    Location:
    Eden Games' Homeland
    Good luck!
     
    The Actual D4N005H likes this.
  5. Diablo

    Diablo Administrator
    tduck team Admin

    Messages:
    20,886
    good luck, send me PM if you need anything like file hosting, gallery display etc
     
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  6. TDUZoqqer

    TDUZoqqer whomst'd that

    Messages:
    3,055
    Location:
    Germany
    Looks good! I like the fact turboduck is evolving into an indie game dev forum :lol:

    BTW just as a tip for the dev progress: don't add more than 1-2 cars untill the physics and all the car function scripts are working. This will just make a mess. I speak from experience lmao.
     
    The Actual D4N005H likes this.
  7. The Actual D4N005H

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    Hey Djey! Thank you for your support.
    Thanks new Diablo :) I appreciate that.
    Shhhhh...There are no souls (or physics system) in most of the cars there just because of that! :D
    Actually, three cars have physics system set up. There is going to be a video on Wednesday which I can't wait to show you guys! There you can see the cars in action :) .
     
  8. TDUZoqqer

    TDUZoqqer whomst'd that

    Messages:
    3,055
    Location:
    Germany
    Are you using scratch made physics? Or whose Setup do you use? I wanted to get Edy's physics back in the days i was working with unity. Now we bought this super fancy raytraced physics Setup for 250$ idk how it's called but its insane.
     
  9. The Actual D4N005H

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    That is a heavily customized prebuilt physics system. My plan is to make it as realistic as possible. After some examination, I concluded that the wheel-collider function of PhysX3 (and soon, PhysX4) is much better than a custom raycasting method for a true car behavior simulation, therefore it uses Wheel-Collider functions.

    A tech-demo video of the car physics system (and more!) to come this Wednesday, stay tuned!!
     
    TIMELESS likes this.
  10. TDUZoqqer

    TDUZoqqer whomst'd that

    Messages:
    3,055
    Location:
    Germany
    UGHHH COLLIDERS. I hate them. Nontheless curious about the Demo :)
     
  11. The Actual D4N005H

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    Until Wednesday. have a look at these images. This is a series of images showing how I modeled a car in 3DS Max. I used to have and drive the car in real life and it also was the test car for the ATG: Kish project.
    Peugeot_Persia_Pars_3D_Model_Free_dowanload_render_Max_1.jpg

    Peugeot_Persia_Pars_3D_Model_Free_dowanload_render_Max_3.jpg
    _______________________________________________
    Yes! those are sometimes tricky to use :) The video will come in 2 days from now.
     
  12. TDUZoqqer

    TDUZoqqer whomst'd that

    Messages:
    3,055
    Location:
    Germany
    Damn, didn't know you model it yourself. I see a lot of things to improve in the 3D model in terms of real time optimization, but when it works good in the game, I can not complain :)

    BTW I realized some days ago that it was you who I looked the polycount thread of with the topic of rain shaders. At the end I will just try to reproduce the way rFactor did it. I belive the solution with the blob meshes isn't the most efficient one.
     
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  13. The Actual D4N005H

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    26
    You are right, the model is kinda messy but it is not very terrible,tho. :)
    About the rain shader: Yes that's me there. The rain shader is going to be shared for free after finishing this project as it is not very stable and optimized.
    The realtime rain effect is actually not that expensive, Here is a demo of it with ~2000 water particles in an older version of the project. Also I was playing with keyboard in the video.



    I'm going to work on its shader and the way the water drops behave, when possible.

    Nearly everything is either in pre-alpha or alpha and some in beta versions.
     
    #13 The Actual D4N005H, Oct 15, 2018 at 8:13 PM
    Last edited by The Actual D4N005H: Oct 15, 2018 at 8:59 PM
  14. The Actual D4N005H

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    • Tomorrow, I am going to share the Tech-demo video which covers some of the technical and conceptual aspects of the project. The video is not done, yet.
    • Friday I will share another video which is me driving in a scene - Nurburgring, to be exact - with some cars to show how the physics and the sound simulation work.

    ScreenShotScreenShot78.jpg
     
    #14 The Actual D4N005H, Oct 16, 2018 at 4:11 PM
    Last edited by The Actual D4N005H: Oct 16, 2018 at 4:54 PM
    Djey likes this.
  15. The Actual D4N005H

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    Are you ready? The very first official "Around The Ground: Kish" video-clip [part 1 of 2]
    It took ~3 hours for each minute of this video and a week for all the works. Kindly, I would be glad if you like and share it if it is possible.



    In this video, I tried to show the concept, the island, some visual and gameplay aspects of the project.
    • Everything except the real scenes is in-game.
    • The pieces of music are by me (the last one, yes I do 3D modeling, programming, And music composing which I'm really not good at it) and KV.
     
    #15 The Actual D4N005H, Oct 17, 2018 at 10:16 PM
    Last edited by The Actual D4N005H: Oct 18, 2018 at 12:21 AM
    DonnieBrasco and TDUZoqqer like this.
  16. TDUZoqqer

    TDUZoqqer whomst'd that

    Messages:
    3,055
    Location:
    Germany
    Okay its really promising so far :) just please do me a favor: please please pretty please take your time and work on the individual car Details. Like individual tire and wheels sizes, body height, and especially materials. I like how it looks like so far and I know that it takes some time to take on those Details, but many people I know, me included wont be Entertained by a car game if the looks are amazing and physics is bad, or vice versa. The details are key. Also point 2 is, please get rid of the default User Interface you have at the Moment and take your day or two to design a good looking, coorparate designed one. It adds so much to the game!

    Ps: in my opinion all this tuning goes really far, with optical tuning Channing behaviour and stuff, So far that I dont belive i will use so much in the actual game.


    ... Okay, that being said by someone who Programmed license plates for a month straight :hmm: nevermind :lol:
     
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  17. The Actual D4N005H

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    Thanks for your reply, I will reply you line by line. I expected more engagement from people, though :unsure: . Where are the others?!
    1. There will be no real cars in the game due to the expensive car licensing laws :eek:, those in the video were just for the show :geek:. People have to add their cars to the game and I designed it to be an easy process. Remember, the game is free :).
      This is a community project, modders can help to finish this project.

    2. I am trying hard to make the physics as realistic as possible, it is up to the modder of cars if the car behavior would be realistic or not.

    3. Of course, this was just a prototype. I think you are aware that when developing a project, you don't start with the details. :)

    4. Would you explain more? :mhmm: I'm afraid I did not exactly understand that.
    _____________________________________
    Its car physic behavior test will be shared tomorrow, :duck: .
     
    #17 The Actual D4N005H, Oct 18, 2018 at 9:10 AM
    Last edited by The Actual D4N005H: Oct 18, 2018 at 10:10 AM
  18. TDUZoqqer

    TDUZoqqer whomst'd that

    Messages:
    3,055
    Location:
    Germany
    point 0: the forum is not the most alive ever. My thread also just gets replied by 2-3 people. You're 4 years too late for insane engagement :lol:
    1: ok didn't know there won't be real cars, sorry. Just seen the SV Lambo and as I have a good comparisment in real life, also with my TDU mods, I could see some things off. Nevermind then when it won't be in the future versions.
    2: okay got you. Similar to what I'm doing :)
    3: sure thing. I just try to make everything really pretty for a demo. That's why mine is delayed for two months now :D especially for a video the esthetics count more than physics, as you can cheat on physics in a video a bit, not on the UI tho.
    4: well I just pointed out how we tend to stick to perfectionizing the things we personally like, eventho surely nobody will take care of in the final release if they didn't know about it. Eg my ultra configurateable and real life accurate license plates.
     
  19. DJayAftermath

    DJayAftermath Rookie

    Messages:
    6
    Location:
    Malaysia
    Can you still get in trouble for using real cars though since you did not make any profit on this project?
     
  20. TDUZoqqer

    TDUZoqqer whomst'd that

    Messages:
    3,055
    Location:
    Germany
    not when you don't share it commercially. eg. when you don't monetize your game whatsoever. Which would mean you would have to upload it to a hoster which don't have any advertisements. (Google Drive, Dropbox). On the other hand people might fine you for using their 3D models when you didn't do them yourself but rather have them from a game (forza, need for speed etc).
     
    The Actual D4N005H likes this.

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