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Discussion in 'Driving & Racing Games' started by DΛN, Oct 10, 2018.
Will the dash on every car works? speedometer, odometer, g-meter and all that.
Yes, they all do, as long as the modders add them to the project. (G-Meter is like TDU1 and always is available)
Today I finished adding platform and tire simulation, they are GPU computed (Your graphics card simulates the physics of vehicle platforms instead of CPU, this way it will be much more optimized and performance-friendly) and it is 100% possible for modders to add their own custom 3D models of a platform to a modded car.
New tire deformation demo, 100% GPU calculation lets the physics super optimized.
Real 3D Tire data will be used for tire friction soon.
Here's the demo:
Please consider "like", "retweet", "share" and support this project if possible.
Your engagement on this one and only official modders thread of the project is appreciated.
Here is the full map of ATG: Kish!!
This map has not been finished, yet.
Hah!! That's indeed a huge (~92 Km2) steak that uses ~8 GB of RAM, But it takes ~128 MB when a normal player streams its chunks in their laptop during playing the project.
Here are some TDuck exclusive screenshots of the island of ATG: Kish. I'll share them in my Twitter later.
Spoiler: Click to watch it!
are you actually modeling out the roads or are you placing them down as splines in the engine? i still have no clue how to make environments the most effective
I did both modeling the roads and using the tools of the game engine. If you need help, ask and I'd be glad to talk about the technical stuff!
The project's Instagram account here: https://www.instagram.com/ATG_simulator .
The project's Twitter account here: https://twitter.com/ATG_simulator .
A Facebook page is set up but it has not been published, yet. Its URL is https://fb.me/ATGsimulator .
For your information, I've planned to organize the social media pages not soon.
Reminder: This Turboduck thread is the official modders thread and it will remain the official modders thread of the project forever.
Notice: The project will take a temporary break sometime soon as I have to do some work in real life, follow me and the project's social media for further information.
The time you used to create these useless social medias should have been used to dev the game. Sad.
And the time you used to write that post could have been used to go wash some dishes or do something productive.
No need dude.
Wow this must have been the most useless human being produced thing I've seen the whole month. Congrats for that
EVERYONE HAVE A NICE DAY!
Actually, thank you for your concern about the project. I appreciate the motivation of your reply. And I can't wait to share a beta version ASAP, too!
However, you have to understand that if I make the game and nobody knew about it, then nobody could play it. Therefore, I have to make those accounts right now for the future of the project. This way, more people will be aware of the project in the future. I hope you learned why I set up those currently useless accounts.
Don't worry about it, I continue devising the project until February 2019. After that, I have to move to somewhere else and work fulltime, which may cause to temporarily stop the development process of the video game for a quite of time.
Guys! Thank you for all your support.
Stay tuned for a bunch of updates until Feb 2019!
Here is the Trello page of the project: Trello .
You can see how many stuffs are left for sharing a beta version of the project there. Check it out now!
Just a small note: I was watching this DDE video and this 110% shows one of the motivations behind the devising my ATG project.
As you can see in the video below, they did a magnificent job on creating an exalted vehicle, that means, they envisioned a GT 3 version of the older 993 Porsche. Yet not everyone is an automotive engineer to create their dream vehicle, a vehicle that does not exist but if it existed, it could be a masterpiece - just like the car in the video below - and I would happy to see everyone could do this.
Of course, you have to be familiar with 3D modeling and you have to know some basic car terms like engine torque and the related expressions for designing a vehicle and consequently, simulating it in the ATG project.
Are you using world streaming ? I heard unity handle well this
Unity can't handle big scenes by itself. if you put a super huge scene in Unity, it'll eat RAM and it won't calculate mathematics well. I believe every other game engine behaves the same.
To solve this issue, I use a custom streamer addon for Unity to load/unload objects - just like the GTA V's streamer system.
Not only that, I am going to upgrade the streamer from CPU-based to GPU-Based, which greatly improves the streaming speed as nowadays normal CPUs have 4 to 10 cores while GPUs have 700 to 4000 cores!