1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Various A community project: "Around The Ground: Kish" [Official Modders Thread]

Discussion in 'Driving & Racing Games' started by DΛN, Oct 10, 2018.

  1. DJayAftermath

    DJayAftermath New Member

    Messages:
    10
    Location:
    Malaysia
    Will the dash on every car works? speedometer, odometer, g-meter and all that.
     
  2. DΛN

    DΛN

    Messages:
    57
    Yes, they all do, as long as the modders add them to the project. (G-Meter is like TDU1 and always is available)
     
    #42 DΛN, Nov 15, 2018
    Last edited by DΛN: Nov 15, 2018
  3. DΛN

    DΛN

    Messages:
    57
    Today I finished adding platform and tire simulation, they are GPU computed (Your graphics card simulates the physics of vehicle platforms instead of CPU, this way it will be much more optimized and performance-friendly) and it is 100% possible for modders to add their own custom 3D models of a platform to a modded car.


     
  4. DΛN

    DΛN

    Messages:
    57
    New tire deformation demo, 100% GPU calculation lets the physics super optimized.
    Real 3D Tire data will be used for tire friction soon.
    Here's the demo:
    0.gif
    Please consider "like", "retweet", "share" and support this project if possible.
    Your engagement on this one and only official modders thread of the project is appreciated.
     
    #44 DΛN, Nov 22, 2018
    Last edited by DΛN: Nov 22, 2018
  5. DΛN

    DΛN

    Messages:
    57
    Here is the full map of ATG: Kish!!
    This map has not been finished, yet.

    Unity 2018-10-13 14-01-18-74.jpg
     
  6. Diablo

    Diablo Administrator
    tduck team Admin

    Messages:
    20,905
    nice steak
     
    DΛN likes this.
  7. DΛN

    DΛN

    Messages:
    57
    Hah!! That's indeed a huge (~92 Km2) steak that uses ~8 GB of RAM, But it takes ~128 MB when a normal player streams its chunks in their laptop during playing the project. :)
     
  8. DΛN

    DΛN

    Messages:
    57
    Here are some TDuck exclusive screenshots of the island of ATG: Kish. I'll share them in my Twitter later.
    Unity 2018-10-13 13-59-42-23.jpg

    Unity 2018-10-13 14-08-20-87.jpg
     
    #48 DΛN, Nov 29, 2018
    Last edited by DΛN: Nov 29, 2018
  9. TDUZoqqer

    TDUZoqqer whomst'd that

    Messages:
    3,077
    Location:
    Germany
    are you actually modeling out the roads or are you placing them down as splines in the engine? i still have no clue how to make environments the most effective
     
  10. DΛN

    DΛN

    Messages:
    57
    I did both modeling the roads and using the tools of the game engine. If you need help, ask and I'd be glad to talk about the technical stuff! :)
     
    #50 DΛN, Nov 29, 2018
    Last edited by DΛN: Dec 6, 2018 at 6:50 AM
    Reason: Deleted some unrelated contents from this reply message, for technical questions go to the PolyCount's forum and ask me your technical questions there. :)
  11. DΛN

    DΛN

    Messages:
    57
    The project's Instagram account here: https://www.instagram.com/ATG_simulator .
    The project's Twitter account here: https://twitter.com/ATG_simulator .
    A Facebook page is set up but it has not been published, yet. Its URL is https://fb.me/ATGsimulator .


    For your information, I've planned to organize the social media pages not soon.

    Reminder: This Turboduck thread is the official modders thread and it will remain the official modders thread of the project forever.

    Notice: The project will take a temporary break sometime soon as I have to do some work in real life, follow me and the project's social media for further information.
     
    #51 DΛN, Dec 6, 2018 at 12:38 PM
    Last edited by DΛN: Dec 9, 2018 at 7:06 PM
  12. kmix-rider

    kmix-rider Member

    Messages:
    41
    Location:
    France
    The time you used to create these useless social medias should have been used to dev the game. Sad.
     
  13. TIMELESS

    TIMELESS Super Moderator
    tduck team

    Messages:
    4,984
    Location:
    Northern Ireland, UK
    And the time you used to write that post could have been used to go wash some dishes or do something productive.

    No need dude.
     
    DΛN likes this.
  14. TDUZoqqer

    TDUZoqqer whomst'd that

    Messages:
    3,077
    Location:
    Germany
    Wow this must have been the most useless human being produced thing I've seen the whole month. Congrats for that
     
  15. Diablo

    Diablo Administrator
    tduck team Admin

    Messages:
    20,905
    EVERYONE HAVE A NICE DAY!
     
    DΛN likes this.
  16. DΛN

    DΛN

    Messages:
    57
    Actually, thank you for your concern about the project. I appreciate the motivation of your reply. And I can't wait to share a beta version ASAP, too! :)
    However, you have to understand that if I make the game and nobody knew about it, then nobody could play it. Therefore, I have to make those accounts right now for the future of the project. This way, more people will be aware of the project in the future. I hope you learned why I set up those currently useless accounts.

    Don't worry about it, I continue devising the project until February 2019. After that, I have to move to somewhere else and work fulltime, which may cause to temporarily stop the development process of the video game for a quite of time.

    Hah :D

    ____________________________________________________

    Guys! Thank you for all your support. :)
    Stay tuned for a bunch of updates until Feb 2019! :)
     
    #56 DΛN, Dec 6, 2018 at 4:44 PM
    Last edited by DΛN: Dec 6, 2018 at 5:31 PM
  17. DΛN

    DΛN

    Messages:
    57
    Here is the Trello page of the project: Trello .
    You can see how many stuffs are left for sharing a beta version of the project there. Check it out now! :)
     
    #57 DΛN, Dec 9, 2018 at 8:45 AM
    Last edited by DΛN: Dec 9, 2018 at 9:28 AM

Share This Page

  • About Us

    Started back in 2007, our community has been around for a good while and throughout all this time our core focus has been to provide a fun and laid back place for the discussion of driving and racing games and gaming in general, along with freqent automotive and motorsport related chat too. So, no matter what style of player you are, from arcade thrills to hardcore sim-racer or free roam explorer to circuit hot lapper, if it's about driving or racing in some form then we're up for talking about it. And if you are a keen photo moder, virtual photographer, video creator or streamer, then feel free to share those too. Cheers!
  • Support our community!

    Running and maintaining a community like this is hard work, especially when it's done by a bunch of idiots! And so, if you enjoy visiting here and would like to help us out. We would really appreciate it! Thanks.

    Feed the duck!