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Found 3 results

  1. Julian Gerighty has confirmed to VideoGamer.com that the PS4 and Xbox One versions of the game will run at native 1080p/30fps and that the PC "won't differ too much" as they are aiming for "parity" across the versions. Clearly with the power difference between all platforms each should be able to show it's strength but if they are looking to hold back the others to please the lowest common denominator (Xbox One) then that just seems a really dangerous slope to travel down. What do you think about this? Source: The Crew runs at native 1080p/30fps on both PS4 Xbox One - The Crew for PS4 News HOWEVER... According to destructoid the PS4 may have anti-aliasing compared to the Xbox One.
  2. Another fine preview this time from a Canadian news outlet, reading this one it's easy to garner the laid-back nature the reporter felt on their outing with the game and also the way they mention the Aventador being "too much car" for them certainly raises hope for a non-on-rails handling setup that many are hoping for. :D 'The Crew' fuses RPG with driving sim: 'Your character is your car'
  3. Eurogamer has always had a soft-spot for TDU and gets the notion of it being an epic driving game rather than a typical racer and it appears again that in this preview from them that they get the same impression from The Crew. That shouldn't be surprising seeing as the game is from a large swathe of the former 'TDUteam' but it makes for a fine read when it comes from this sort of perspective and nicely comments on the areas where this matters as well as the traits that have been borrowed and the items they have truly worked to improve on. From this Preview too it seems to put across that the whole microtransaction issue may not be as big a problem as we may be thinking from other reports, as he talks at a point about how he along with "his guide" strings a number of Skills which helps to unlock parts and how they themselves are plentiful. Well worth a read and a watch! Source: The Crew levels up the CarPG Eurogamer.net
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