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  1. texture moddins a place???
    Andriy242 is offline Evo Tuner
    Location: Canada
    Posts: 107

    #1

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    I see that you can texture mod lots of places such as gas station's, stores, signs etc.
    So i was driving around and found this enclosed area
    that looks like a big university place or some huge workplace.

    I was wondering if anyone knew where in system I can find whats the name of the textures that i can mod. Or if someone can do that it would be awsome.
    Its in the circle on the map. The area off the highway.
    http://i4.photobucket.com/albums/y13...2/Untitled.png

    What i want to do is. Color the big building and say like "Ferrari" as in the manufacturing warehouse.
    And there are small buildings around it where I would like to put signs that say like Ferrari Club on one building and Maserati Club on the other building. And place in the parking lots different kinds of maseratis and ferrari.


    If thats possible.
    So make it look like this. Like tis a club house


    [mod edit:] Please do not post images larger than 800w x 640h, use a thumbnail or a text link instead, thanks!


  2. texture moddins a place??? Comments
  3. Immelmann is offline Custom User Title
     
    Location: eh?
    Posts: 1,846

    #2

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    You won't be able to place cars, but if you look around through the commonworld files there is bound to be a dds for that building. Just remember that if there are any more of those buildings they will all change


  4. Andriy242 is offline Evo Tuner
    Location: Canada
    Posts: 107

    #3

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    hmm okay ill see if i can find anything on it
    what program do you suggest i use

    how come we can not insert cars on the map?

  5. CobraDBlade is offline Bought a Supra. Tada!
    Location: Saint Louis, MO USA
    Posts: 486

    #4

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    If I remember that area of the map correctly, the complex you are talking about is the golf club/country club.

  6. Andriy242 is offline Evo Tuner
    Location: Canada
    Posts: 107

    #5

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    yaya it has the golf course to the left of it

    i would love to make that in to a maserati/ferrari warehouse
    and make clubhouses for both and stuff. like Maserrati Street and Ferrari Avenue and etc.

  7. CarlosVega is offline Spatial Anomaly
    Location: Germany
    Posts: 172

    #6

    Default

    If you are refering to the big red building on top of the hill, it's the "Tripler Army Medical Center". As far as i know, the corresponding files can be found within:

    • CommonWorld.bnk
    • CommonWorldDiv2.bnk (low res versions)

    The files to be edited are:

    • sb_hosp1.2db
    • sb_hosp2.2db
    • sb_hosp3.2db

  8. Andriy242 is offline Evo Tuner
    Location: Canada
    Posts: 107

    #7

    Default

    k when i get home from school
    i will definetly take a look at it. and see if i can figure somethings out
    btw
    i am currently in Comp. Engineering Tech
    so maybe i can find a way to mod the game even more

  9. MM166 is offline Hot Hatch
    Location: Ilok, Croatia
    Posts: 106

    #8

    Default

    This is a great idea.

  10. Leadfoot[YT] is offline COTM Creator
    Location: New England, USA
    Posts: 3,886

    #9

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    Quote Originally Posted by Andriy242 »
    k when i get home from school
    i will definetly take a look at it. and see if i can figure somethings out
    btw
    i am currently in Comp. Engineering Tech
    so maybe i can find a way to mod the game even more
    Since that building doesn't have much in the way of decals, there's a lot of opporitunity about doing stuff with it. Can't wait to see what becomes of this idea!

    -Leadfoot

  11. Andriy242 is offline Evo Tuner
    Location: Canada
    Posts: 107

    #10

    Default

    I can either. I got a big imagination for what i want done to it.
    but Since we can't place cars in the lots
    jsut shuts me down
    but i will definetly see what i can pull off
    I might need some peoples help since i am a beginer
    i dont have lots of skills at this lol

  12. Andriy242 is offline Evo Tuner
    Location: Canada
    Posts: 107

    #11

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    GAHHHHH problem alreayd
    i extracted the files with bnk editor and it should of made the folder in the level, hawaii, section.
    Now i can see the CommonWorld folder through the BNk editor but not through anything else, no program or even tdu tools

  13. CarlosVega is offline Spatial Anomaly
    Location: Germany
    Posts: 172

    #12

    Default

    Thanks to Iced_Bullet, help is not far away:

    http://forum.tdu-central.com/showthread.php?t=3821

  14. Andriy242 is offline Evo Tuner
    Location: Canada
    Posts: 107

    #13

    Default

    haha thnaks for pointing it out
    but thats what i was using
    and i cant find the file any were
    deep searched it and everything

    hmmm\
    maybe its because im running Windows 7

  15. Sponge is offline Spongify
     
    Location: Liverpool, England
    Posts: 3,564

    #14

    Default

    It wouldn't matter what Operating system you're using as long as its windoze.

    The only alternative that comes to mind is look at every file, or look at a logo on the building and try and find that.

    Sorry I can't be of useful help

    SOOAG - Smug Owner of a G27
    Winner POTW: Week 28, 53

    Proud Owner Of TDU's FIRST Manual Shift Gallardo
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    ʎɐqǝ uo pɹɐoqʎǝʞ ɐ ʎnq ı ǝɯıʇ ʇsɐן ǝɥʇ sı sıɥʇ

  16. Andriy242 is offline Evo Tuner
    Location: Canada
    Posts: 107

    #15

    Default

    No problem
    ill see if i can find anything
    and will post as soon as i can


    ------------------------------Edit

    Haha i figured it out
    If you ahve windows 7
    and you go to the TDU location and go to where the original 2bd file was
    and at the top it says "compability files"
    if you click on that it shows the files that you need



    PS.
    What do you guys recomend
    Adobe Photoshop CS4
    or
    Corel Paint X
    or anything u prefferr?
    haha
    weirddddddddddd
    Last edited by Andriy242; 28/01/09 at 01:54 AM. Reason: figured it out, pne more thing

  17. Sponge is offline Spongify
     
    Location: Liverpool, England
    Posts: 3,564

    #16

    Default

    I use Photoshop CS3, and that does the job for me.

    Free alternatives are: Gimp, Paint.net amongst many others.

    SOOAG - Smug Owner of a G27
    Winner POTW: Week 28, 53

    Proud Owner Of TDU's FIRST Manual Shift Gallardo
    Flickr
    ʎɐqǝ uo pɹɐoqʎǝʞ ɐ ʎnq ı ǝɯıʇ ʇsɐן ǝɥʇ sı sıɥʇ

  18. Andriy242 is offline Evo Tuner
    Location: Canada
    Posts: 107

    #17

    Default

    kk
    looks like i gota get CS3
    or CS4

  19. Djey is offline Car Aficianado
      
    Location: Near a place called 'Pont des Arts'
    Posts: 2,267

    #18

    Default

    Please don't discuss about illegal subjects here

    Moreover, free alternatives are as efficient as a pro software for such a job...
    and even easier to learn for beginners.

    my 2 cents.
    Give life back to TDU: #TDUForever
    Projects: TDUF | TDUMT | Community Patch 2.00A
    Buy me a beer (donate)

  20. Andriy242 is offline Evo Tuner
    Location: Canada
    Posts: 107

    #19

    Default

    k looks liek this will be delayed a bit
    since i gota firgure out all the different angles of the dam building
    man its sooo confusing

    why couldnt they just make it an actual 3d model
    would be soooo much easier.

    well status of this is

    DELAYED!!!!


 

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