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  1. Jager_8ight is offline Just a Skidmark
    Location: ****ing who knows
    Posts: 1


    Default In-car rev mismatch... what gives?

    Hi all,
    not sure if this is a universal 'feature' of TDU, but some of the ingame tacho's are on crack.

    Example: Noble M400 - rev limiter goes up to about 8.5k, the 'outside view' hud reflects this correctly but in the car it bounces off at about 7.5k. What gives?
    Example #2: Ford Mustang GTR concept. Outside view shows the digital rev meter. Inside view has a nice blank red readout.

    Is this just another wonderful feature marring this otherwise fun game? Starting to get frustrated having to continually 'guess' where to shift (or judge from the drivers hand going to the shifter).

    If anyone could shed some light that would be great... done a few searches and haven't been able to turn up anything about this problem.


  2. Sponge is offline Spongify
    Location: Liverpool, England
    Posts: 3,564



    Atari rushed it methinks.

    As for shifting, just use your hearing. I always redline in neutral to get to know where to shift (I usually shift roughly 500k revs before redline when racing)

    SOOAG - Smug Owner of a G27
    Winner POTW: Week 28, 53

    Proud Owner Of TDU's FIRST Manual Shift Gallardo
    ʎɐqǝ uo pɹɐoqʎǝʞ ɐ ʎnq ı ǝɯıʇ ʇsɐן ǝɥʇ sı sıɥʇ

  3. Nhan is offline Just a Skidmark
    Location: Norway
    Posts: 2



    Same thing with the spedo.. usually 10 km/h above actual speed.. kind of annoying, when you're cruising with incar-cam.


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