Page 1 of 3 123 Last
Results 1 to 20 of 41

  1. Mercedes Mclaren SLR 722 mod
    marshmarsh16 is offline Testdriveaholic
    Location: United Kingdom
    Posts: 105

    #1

    Default

    work in progress, but nearly done will be available for download when its done. at the moment, the interior is looking like this:

    http://i161.photobucket.com/albums/t...1217203529.jpg



    as you can see, new dials, and the dash is now carbon fibre like the 722.

    however, theres one problem. the rims im using are the CLK DTM ones painted black. to get the DTM rims on, however, you have to use the TDU toolkit. this means if i make these rims available, they wont work unless the user switches rims from SLR to DTM, and then paints them black themselves? can any more experienced modders help me out here?
    Last edited by Speed; 20/12/08 at 18:30 PM. Reason: Pic too big.


  2. Mercedes Mclaren SLR 722 mod Comments
  3. Irawi07 is offline I Love Eleanor
    Location: Belgium
    Posts: 159

    #2

    Default

    Nicee , Keep On !

  4. marshmarsh16 is offline Testdriveaholic
    Location: United Kingdom
    Posts: 105

    #3

    Default

    updates! check them out

    http://i161.photobucket.com/albums/t...1218213237.jpg

    new rims are almost dead on 722's.

    http://i161.photobucket.com/albums/t...1218213508.jpg

    722 badge as well.

    http://i161.photobucket.com/albums/t...1218213430.jpg

    carbon fibre centre console and dashboard, and the dials have been modified.



    please note this is an exterior and interior mod, i just put them in the exterior forum because....well, had to pick one.


    all thats left is to fiddle with the dials a bit... oh, and can someone explain how i can put CLK DTM rims on the SLR, using the TDU toolkit, and still make them work for others when they paste the new rims in place?
    Last edited by Speed; 20/12/08 at 18:31 PM. Reason: Pics too big.
    TDU2 will be ripe for modding...

  5. Chaoscythe is offline Just a Skidmark
    Location: Singapore
    Posts: 8

    #4

    Default

    AWESOME!! Keep Up the good work.

  6. MapleCars is offline Forza Fan
    Location: Hong Kong
    Posts: 933

    #5

    Default

    you should tint the rear lights and head light black like the real ones


  7. marshmarsh16 is offline Testdriveaholic
    Location: United Kingdom
    Posts: 105

    #6

    Default

    Quote Originally Posted by Maplecars »
    you should tint the rear lights and head light black like the real ones

    trying to, but that involves editing glass textures...which i have never been able to do
    TDU2 will be ripe for modding...

  8. cymruambyth85 is offline Logitech G25 Racer
    Location: Caerdydd, Cymraeg. (Cardiff, Wales)
    Posts: 58

    #7

    Default

    Quote Originally Posted by marshmarsh16 »
    trying to, but that involves editing glass textures...which i have never been able to do
    Maybe you & Maple should work together with this?



  9. MapleCars is offline Forza Fan
    Location: Hong Kong
    Posts: 933

    #8

    Default

    It's just editing the file called lgt_rof, u can try,

    cym: maybe not


  10. marshmarsh16 is offline Testdriveaholic
    Location: United Kingdom
    Posts: 105

    #9

    Default

    Quote Originally Posted by Maplecars »
    It's just editing the file called lgt_rof, u can try,

    i thought that the glass textures for headlights
    are in the glass.2db file. ive edited lgt_fof and lgt_rof files before, made them darker, but it doesnt seem to have an effect.

    the mod is almost complete, just an adjustment to the dials to be made....and of course, making the headlights darker. can someone help me out with that?
    TDU2 will be ripe for modding...

  11. And3rs is offline Here for my yearly visit
    Location: Østfold, Norway
    Posts: 2,766

    #10

    Default

    Wow, impressive! Nice work!





  12. MapleCars is offline Forza Fan
    Location: Hong Kong
    Posts: 933

    #11

    Default

    Quote Originally Posted by marshmarsh16 »
    i thought that the glass textures for headlights
    are in the glass.2db file. ive edited lgt_fof and lgt_rof files before, made them darker, but it doesnt seem to have an effect.

    the mod is almost complete, just an adjustment to the dials to be made....and of course, making the headlights darker. can someone help me out with that?
    I'll try later, but some cars I don't know why it comes out with a bug,
    the currently cars is DB9 and the CLS, I think this should work.


  13. MapleCars is offline Forza Fan
    Location: Hong Kong
    Posts: 933

    #12

    Default

    Well.....I'm sorry the rearlights really had bugs and I have got no idea how to fix it as below.



    I've tinted the headlight,
    brightened the headlight aside color
    changed the headlight texture
    removed the inner part from flashing,




    the TDU SLR headlight is ugly after modding, and u can't fix it.

    Well, Enjoy!


    EDIT:and don't forget the 722 badge should be red!
    Attached Files Attached Files


  14. Shy Guy is offline Car Aficianado
    Location: England
    Posts: 3,188

    #13

    Default

    The SLR is an ugly car altogether, especially the Stirling moss version >.<

  15. MapleCars is offline Forza Fan
    Location: Hong Kong
    Posts: 933

    #14

    Default

    Yes, it's very poor made in TDU,
    like the Lamborghini Murcielago Coupe,
    Aston Martin DB9
    etc....


  16. SLRRR is offline Ace
    Location: unknown
    Posts: 2,257

    #15

    Default

    Nice mod

    Its a shame that Atari made a crappy version



  17. marshmarsh16 is offline Testdriveaholic
    Location: United Kingdom
    Posts: 105

    #16

    Default

    Maple what exactly did you adjust to make the headlights darker??
    TDU2 will be ripe for modding...

  18. MapleCars is offline Forza Fan
    Location: Hong Kong
    Posts: 933

    #17

    Default

    I think this is the car with the most lgt_ file, most car u only need to modified lgt_fof for idle texture, lgt_fon for flash texture, lgt_f_g for where the lights to be turned on, and turned in reverse or what etc, rear are ron, rof, r_g, some cars fof = f-off.

    And this car has about over 8files, I usally extracted all the lgt_ files to check, the ws_lgt files also works when I am estimating the light bulb to be smaller or bigger, or where the texture be.

    I "think" it's the lgt_f_a, and lgt_fon, and lgt_"I don't know",

    some cars don't have lgt_fof, like this one only have lgt_fon instead 90% of the cars has lgt_fof and lgt_fon. Till now all my modded car found that only SLR and MC12 don't have the fof, so they almost like share the fon file.

    Hope it helps you !


  19. marshmarsh16 is offline Testdriveaholic
    Location: United Kingdom
    Posts: 105

    #18

    Default

    hmm....the thing is i knew most of that the SLR files are hopelessly confusing...

    but, your information on the lgt_fof and lgt_f_a is useful. thanks for looking into it, i'll give it another go tomorrow and hopefully the mod will be done then.

    but i still have one more question: i used the CLK DTM rims on this mod, and that means i had to use the TDU toolkit, because the original SLR and DTM rims are not the same file size.

    so, if i make the mod available, doesnt that mean that as soon as people put the modded rims (which are from the DTM) onto the SLR, the game will crash? or will it work?
    TDU2 will be ripe for modding...

  20. Shy Guy is offline Car Aficianado
    Location: England
    Posts: 3,188

    #19

    Default

    I don't see anything wrong about the Murcie coupe, only thing is that the Exhaust is blocky... >.<

  21. marshmarsh16 is offline Testdriveaholic
    Location: United Kingdom
    Posts: 105

    #20

    Default

    Quote Originally Posted by Shy Guy »
    I don't see anything wrong about the Murcie coupe, only thing is that the Exhaust is blocky... >.<
    Murcie? er....
    TDU2 will be ripe for modding...


 
Page 1 of 3 123 Last

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

about us

  • turboduck is a community that is dedicated to driving and racing games of all types on all platforms. Whether it's ticking off the miles/kilometres while exploring an open world, crashing and exploding everything in an insane balls-to-the-wall arcade racer, or nailing down every apex and trimming off every tenth possible in authentic sim-racing. It's all up for discussion as we enjoy the virtual cars, bikes, and everything else that these games offer. So join us, jump into the discussions, and don't think too much about why a 'duck' is our mascot. ;)
turboduck twitter turboduck facebook turboduck youtube turboduck twitter turboduck rss