Topic:

NFS U2 Cars

Page 1 of 2 12 Last
Results 1 to 20 of 22

  1. MeKo is offline Just a Skidmark
    Location: Catanzaro
    Posts: 19

    #1

    Default NFS U2 Cars

    Hi...if i want to convert a car of "need for speed underground 2" for TDU what i need to do?

    Sry for my bad english!


  2. MeKo is offline Just a Skidmark
    Location: Catanzaro
    Posts: 19

    #2

    Default

    up!!!!!

  3. SLRRR is offline Ace
    Location: unknown
    Posts: 2,257

    #3

    Default

    You need to know what format the NFS cars are. And than you have to convert it. Maybe Zmodeler can do it, but you need to buy it because the "demo" cant do much



  4. MeKo is offline Just a Skidmark
    Location: Catanzaro
    Posts: 19

    #4

    Default

    NFS U2 have 4 file for every Car and all 4 files are .bin...

  5. MeKo is offline Just a Skidmark
    Location: Catanzaro
    Posts: 19

    #5

    Default

    up...anyone can help me?

  6. Djey is offline Car Aficianado
      
    Location: Near a place called 'Pont des Arts'
    Posts: 2,266

    #6

    Default

    I don't know if ZModeler knows how to import pre-NFS Carbon models...

    anyway, just import these 4 files.
    Give life back to TDU: #TDUForever
    Projects: TDUF | TDUMT | Community Patch 2.00A
    Buy me a beer (donate)

  7. Tool831 is offline Mod Maniac
    Location: Under the sea
    Posts: 4,254

    #7

    Default

    @MeKo: Stop bumping the thread, btw its not possible to import NFS U2 models as they made the importer for Zmodeler from NFS MW and up.

  8. MeKo is offline Just a Skidmark
    Location: Catanzaro
    Posts: 19

    #8

    Default

    and other converter? 3ds max it's good for this work?

  9. Tool831 is offline Mod Maniac
    Location: Under the sea
    Posts: 4,254

    #9

    Default

    Not sure about 3ds max.. There is no .bin importer.

  10. MeKo is offline Just a Skidmark
    Location: Catanzaro
    Posts: 19

    #10

    Default

    there is a program (3ds max 8) that with a script can create an .ase file for the 4 files that create a car in NFSU2....if i give you this file can you transform for TDU???

  11. Tool831 is offline Mod Maniac
    Location: Under the sea
    Posts: 4,254

    #11

    Default

    No, cause im working on other things...

  12. MeKo is offline Just a Skidmark
    Location: Catanzaro
    Posts: 19

    #12

    Default

    ok...you know a good modder that can make this project?

  13. Tool831 is offline Mod Maniac
    Location: Under the sea
    Posts: 4,254

    #13

    Default

    Just PM Modders although most of them are doing cars aswell, if anything you would have to be patient and wait.

  14. Shy Guy is offline Car Aficianado
    Location: England
    Posts: 3,188

    #14

    Default

    Just use the cars from Carbon-Undercover, and if you can't find the specific model, just request it.

  15. MeKo is offline Just a Skidmark
    Location: Catanzaro
    Posts: 19

    #15

    Default

    i request but anyone reply me!

  16. Djey is offline Car Aficianado
      
    Location: Near a place called 'Pont des Arts'
    Posts: 2,266

    #16

    Default

    Haven't you noticed that many fellows are in your case ?

    That's not because you're asking for a car you'll get it immediatly. The project should be realistic and a modder must like that model.

    So you'll have to wait.

    On the other hand, there's also the DIY method (Do It Yourself)
    Give life back to TDU: #TDUForever
    Projects: TDUF | TDUMT | Community Patch 2.00A
    Buy me a beer (donate)

  17. H4milton is offline I'm voiD| H4Milton
    Location: Bangladesh
    Posts: 334

    #17

    Default

    i bet this small thing can import and export the .bin files

    http://www.sendspace.com/file/glvf9u

  18. 2fast4u_dk is offline Burnt-out Shell
    Location: Romania
    Posts: 22

    #18

    Default

    With mwtex you can export just the textures from the game..there was once a program ..i forgot how it was called...something with geometry bla bla bla...i searched for it but couldn't find it sry...it used to export cars from nfsu1 to 3dsmax..i dont know if it works with nfsu2...maybe it will work with that program if you find it..i dont know

  19. Shy Guy is offline Car Aficianado
    Location: England
    Posts: 3,188

    #19

    Default

    btw, can Z-Mod/TDU import mods/cars from GTA SA?

  20. H4milton is offline I'm voiD| H4Milton
    Location: Bangladesh
    Posts: 334

    #20

    Default

    GTA SA's come with .dff and the zmodeler 2.0 can import it........


 
Page 1 of 2 12 Last

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

about us

  • turboduck is a community that is dedicated to driving and racing games of all types on all platforms. Whether it's ticking off the miles/kilometres while exploring an open world, crashing and exploding everything in an insane balls-to-the-wall arcade racer, or nailing down every apex and trimming off every tenth possible in authentic sim-racing. It's all up for discussion as we enjoy the virtual cars, bikes, and everything else that these games offer. So join us, jump into the discussions, and don't think too much about why a 'duck' is our mascot. ;)
turboduck twitter turboduck facebook turboduck youtube turboduck twitter turboduck rss