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  1. Leadfoot[YT] is offline COTM Creator
    Location: New England, USA
    Posts: 3,886

    #1

    Default Two (potentially three) Zmodeler Problems

    First Problem:

    Exported .3dg files, even if they are just imported, with nothing changed, are 0 kb (I don't know if that is the correct abbreviation, but I do know that that is a common problem.)

    Second Problem:

    When exporting files (that end up being 0kb), ZModeler only exports .3dg files, no .2db or .3dd. Is this because the .3dg file is corrupt?

    Third Problem:

    Using Basbas's "Spoiler Package", do I need to texture the spoilers or hood scopes (will the car become pink and purple without it?).

    ________________

    Thank you, any help would be appreciated!

    -Leadfoot


    HittingRedline.com


    Quote Originally Posted by Ryzza
    ...Norton deleted it.
    Maybe you should return the favour to Norton.


  2. Djey is offline Car Aficianado
      
    Location: Near a place called 'Pont des Arts'
    Posts: 2,266

    #2

    Default

    1 & 2 : as your model has errors.
    They are listed in the bottom part of the window.

    3 : don't know.


    ZModeler2 official forum for TDU :
    http://forum.zmodeler2.com/viewforum...37d18aced5b886
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  3. Tool831 is offline Mod Maniac
    Location: Under the sea
    Posts: 4,254

    #3

    Default

    3: yes.. Cause they don't include textures or anything.

  4. dc300m02 is offline Hot Hatch
    Location: Pittsbugh, PA
    Posts: 179

    #4

    Default

    For 1 & 2, as djey said, there are problems with the textures. My Zmod does not show what the problems are though. I've found it's normally with the lights.

    For lights (there are 4, lgt_rl, lgt_fr, ect), make sure the textures are in this order:

    1. lgt_r_off.2db (current, texture, current, modulate, uv1, clamp, clamp, wrap)

    2. cubemap.2db (current, texture, constcolor, multiplyadd, autosphere, clamp, clamp, wrap) adjust the constcolor slider to make it look right in game

    3. lgt_r_g.2db (current, texture, current, selectarg2, uv1, clamp, clamp, wrap) make sure the box next to this is unchecked before you export (don't know if it's important, but mine are always unchecked). This is a rbg texture that is used for when the lights come on.

    4. lgt_r_on.2db (current, texture, current, add, uv1, clamp, clamp, wrap)

    There is also a ws_lgt_r.2db that I think is second in line, but I don't use it. I think the properties for this is (current, texture, current, dontproduct3, uv1, clamp, clamp, wrap)

    Replace the _r_ with _f_ for the front.
    Hello, my name is Jason and I'm addicted to modding.

  5. Leadfoot[YT] is offline COTM Creator
    Location: New England, USA
    Posts: 3,886

    #5

    Default

    This is probably a little late, but I'm new to it... how do I make sure the textures are in the right order? And how do I texture new objects (like spoilers - this would be for later, right now I'm just deleting stuff...)?

    -Leadfoot


    HittingRedline.com


    Quote Originally Posted by Ryzza
    ...Norton deleted it.
    Maybe you should return the favour to Norton.

  6. Djey is offline Car Aficianado
      
    Location: Near a place called 'Pont des Arts'
    Posts: 2,266

    #6

    Default

    These are tutorials for ZM2:
    http://zmodeler2.com/?mode=docs

    It really does worth spending time reading them
    Give life back to TDU: #TDUForever
    Projects: TDUF | TDUMT | Community Patch 2.00A
    Buy me a beer (donate)


 

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