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  1. Real Cars in Traffic (suggestion)
    Jackief is offline Rusted Banger
    Location: New Zeland
    Posts: 70

    #1

    Default

    can sombody make a real cars for the Traffic? you know, like the Private car in the traffic will be a Honda or somthing, the 4WD can be a Pajero or land rover, and the truck can be a volvo, you know for the traffic cars wont be a strange car that does not exist


  2. Real Cars in Traffic (suggestion) Comments
  3. Iced_Bullet is offline Cheese=Milk's Death Route
     
    Location: Norfolk, UK
    Posts: 6,310

    #2

    Default

    The problem is the files size is very small and limiting. You wouldn't get a very dteailed finish on it.
    Life is good. Simples. Cccchhhhh.

  4. Jackief is offline Rusted Banger
    Location: New Zeland
    Posts: 70

    #3

    Default

    its better then nothing isnt it?

    ohh and btw, it cant be 5-10KB larger?

  5. Andreas¹ is offline Crazy Duck
     
    Location: Jönköping, Sweden
    Posts: 7,385

    #4

    Default

    Nope, any larger and it will crash. Great idea though. But I was wondering, you have started to change the .bnks filesizes now, can't you do the same with these?


  6. adv06 is offline Ultimate Alfa Romeo Fan!!
    Location: London
    Posts: 280

    #5

    Default

    That would actually be pretty cool lol!
    Put some real cars in, instead of those stupid-easy-to-damage things!
    Toyota Is The Brain, Aston Martin Is The Face, Cadillac Is The Stomach, as for the heart and soul, thats an Alfa Romeo"



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  7. b00mb1ast3r is offline a Ferrari Fan :D :D :D
    Location: sweden
    Posts: 54

    #6

    Default

    yeah it would be awesome

  8. Neo-Tech is offline TDU 2 = Win.
    Location: Dewsbury, England
    Posts: 188

    #7

    Default

    Ditto, it'll be done one day.

  9. Djey is offline Car Aficianado
      
    Location: Near a place called 'Pont des Arts'
    Posts: 2,266

    #8

    Default

    I can't promise anything yet, but we (french community) currently have a look at the traffic structure (which is pretty near of actual racing models). Our first step is to integrate a real city car into the traffic.

    We'll keep you informed.
    Give life back to TDU: #TDUForever
    Projects: TDUF | TDUMT | Community Patch 2.00A
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  10. Preze$ is offline .
    Location: P
    Posts: 62

    #9

    Default

    http://3d-auto-club.blogspot.com/200...-vehicles.html all modders check this, maybe it will help

  11. Djey is offline Car Aficianado
      
    Location: Near a place called 'Pont des Arts'
    Posts: 2,266

    #10

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    LOL.

    These are cars from Davilex games !
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  12. Preze$ is offline .
    Location: P
    Posts: 62

    #11

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    Can someone use it to make models to TDU?? I don't understand why are you laughing....

  13. Djey is offline Car Aficianado
      
    Location: Near a place called 'Pont des Arts'
    Posts: 2,266

    #12

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    You don't know Davilex games ? how lucky you are. So don't mind.

    And yes, I think they can be used. But these are no-name cars likely.
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  14. Preze$ is offline .
    Location: P
    Posts: 62

    #13

    Default

    Yes but it's better then orginal traffic.

  15. Shark is offline <(o.O)>
    Location: Germany
    Posts: 140

    #14

    Default Real Cars in Traffic

    Perhaps I can do something ;-).

    @Djey - wrong! That aren't "no-name" Car's
    Mod-Creator of:
    Audi R8 - 70% - 2300+ Downloads since 24 Dec 2008.

    www.Knight-Driver.com
    (KD-Crew's Official Modpage)

  16. Tool831 is offline Mod Maniac
    Location: Under the sea
    Posts: 4,254

    #15

    Default

    Its pretty easy to get a real car ingame as traffic.

    If you look at a 3D model of a car they have whats called "Body_LR" this is the low poly version of the car for far distance, along with that is the Body_LR Texture for it which has the headlights and rear lights. So that could work.
    ----

    Edit: Done! it worked.. just abit too high.. and not textured.



    Since ive done this all i see is 40 skylines driving around.. lol I tell you that gets annoying..
    Last edited by Tool831; 03/10/08 at 19:05 PM.

  17. Sponge is offline Spongify
     
    Location: Liverpool, England
    Posts: 3,564

    #16

    Default

    good work! now work out damage models hehe (joke)

    SOOAG - Smug Owner of a G27
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  18. Djey is offline Car Aficianado
      
    Location: Near a place called 'Pont des Arts'
    Posts: 2,266

    #17

    Default

    Quote Originally Posted by Shark »
    Djey - wrong! That aren't "no-name" Car's
    I'm bad
    Give life back to TDU: #TDUForever
    Projects: TDUF | TDUMT | Community Patch 2.00A
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  19. Shark is offline <(o.O)>
    Location: Germany
    Posts: 140

    #18

    Default

    Perhaps, i'm going to start a Traffic Mod tomorrow .



    Shark
    Mod-Creator of:
    Audi R8 - 70% - 2300+ Downloads since 24 Dec 2008.

    www.Knight-Driver.com
    (KD-Crew's Official Modpage)

  20. Preze$ is offline .
    Location: P
    Posts: 62

    #19

    Default

    Is there any progress with that traffic??

  21. Cipo is offline Epic Loser -_-
    Location: Germany
    Posts: 228

    #20

    Default

    I dont think so...


 
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