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  1. sti228 is offline Sim Racer
    Location: Georgia/Tbilisi
    Posts: 1,131

    #1

    Red face rFactor 2 DirectX 11 Beta

    As announced a few weeks ago, Studio 397 will be releasing a major milestone for rFactor 2 today as players will get their hands on a DirectX 11 equipped beta of the title.
    This marks a major milestone for rFactor 2s graphics as the title will finally be able to support modern technologies such as virtual reality and more modern looking visuals.
    Until the beta is available for download later today, you can check out a preview video of rFactor 2 in DirectX 11 below.

    Open Beta with DirectX 11 and Virtual Reality Support !



  2. Diablo is offline I'm Delicious!
     
    Location: Scotland, UK
    Posts: 20,612

    #2

    Default

    Nice, the visuals have always been an area where rFactor games have seen to be lacking in.
    I'm a bit mental.

  3. TIMELESS is offline Moderator
       
    Location: Northern Ireland, UK
    Posts: 4,922

    #3

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    I wonder how rF2 is doing, I would have thought after rF1 a lot of players would have moved to Assetto Corsa. Similar kind of game, open to modding, etc.
    #LETSMAKETDUCKGREATAGAIN

    Naturally Hans is wet, hes standing under a waterfall.

  4. sti228 is offline Sim Racer
    Location: Georgia/Tbilisi
    Posts: 1,131

    #4

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    Time for videos







    Comparison DX9 vs DX11









    Last edited by sti228; 03/05/17 at 07:59 AM.

  5. Ryzza5 is offline .
      
    Location: .
    Posts: 16,091

    #5

    Default

    So they've just put a blue tinge filter over the top and called it a day??? It still looks like a very old game


    I don't mind that in itself of course, but it doesn't seem to add up to all the marketing hoo-hah but rather seems like something that should be one line of 50 in some patch notes.

  6. TIMELESS is offline Moderator
       
    Location: Northern Ireland, UK
    Posts: 4,922

    #6

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    It does look quite dated, yeah.
    #LETSMAKETDUCKGREATAGAIN

    Naturally Hans is wet, hes standing under a waterfall.

  7. sti228 is offline Sim Racer
    Location: Georgia/Tbilisi
    Posts: 1,131

    #7

    Default

    Like Rasta said in youtube comments

    Only in graphics, because physics RF2 is miles forward from all the others.



    This is still early beta tests for VR support and DX11. They will improve performance and graphics with time. Also all content need rebuild and updates, because they are outdated.

    rFactor 2 "The Road Ahead" DX11 Update.. err Update..
    Last edited by sti228; 05/05/17 at 12:02 PM.

  8. TIMELESS is offline Moderator
       
    Location: Northern Ireland, UK
    Posts: 4,922

    #8

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    Really? I find that hard to believe, based on the videos I've seen anyway. I find AC to be much more authentic, and it's not as if I'm an AC fanboy either. Besides the physics I think it's really lacking. I guess I'll have to try the rF2 demo
    #LETSMAKETDUCKGREATAGAIN

    Naturally Hans is wet, hes standing under a waterfall.

  9. sti228 is offline Sim Racer
    Location: Georgia/Tbilisi
    Posts: 1,131

    #9

    Default

    Really? I find that hard to believe, based on the videos I've seen anyway. I find AC to be much more authentic, and it's not as if I'm an AC fanboy either. Besides the physics I think it's really lacking. I guess I'll have to try the rF2 demo
    Yes, tire physics is just mind blowing in rFactor 2 and very complicated. Niels Heusinkveld talking about this in his video. Wait a little and try a demo after final release of DX11 support.
    Last edited by sti228; 05/05/17 at 20:40 PM.

  10. Ryzza5 is offline .
      
    Location: .
    Posts: 16,091

    #10

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    I have plenty of respect for all 3 titles and more besides. I've heard great things about the physics and AI of rF2. The actual development for the software as a whole however seems to be going at a snails pace, as if by the time they're ready to leave beta we might be up to DirectX 13.

    AC gets a whole lot immersive nuances across very nicely, but modders who have dug beneath the surface claim that while stock cars do indeed feel nice, things aren't really being simulated (or calculated, I suppose), such that the end goal is more important than the method of achievement. Which in many respects is true. It's hard to know where they'll be in a few years after selling to new owners and struggling to meet expectations for the console versions. Hopefully they have an amazing sequel in a couple of years.

    Project CARS is an interesting one. The WMD platform both made pC the game everyone loves to hate, but it also directed a whole lot of profit directly into the development budget for a sequel, rather than mostly being diverted to publishers. So what we have now is a development studio with good history in terms of classic sims and they also have both the ambition and financial freedom to deliver something compelling. Interestingly, many oogle over GTR2 but never much is spoken of GTR1... perhaps history will repeat?

    At least on PC we've never been locked to one dominant franchise, so it's a win-win-win-win-win-win-win-win-win-win-win-win-win for us

  11. sti228 is offline Sim Racer
    Location: Georgia/Tbilisi
    Posts: 1,131

    #11

    Default


  12. mau92 is offline Car Aficianado
    Location: Buenos Aires, Argentina
    Posts: 2,297

    #12

    Default

    Quote Originally Posted by Ryzza5 »
    I have plenty of respect for all 3 titles and more besides. I've heard great things about the physics and AI of rF2. The actual development for the software as a whole however seems to be going at a snails pace, as if by the time they're ready to leave beta we might be up to DirectX 13.

    AC gets a whole lot immersive nuances across very nicely, but modders who have dug beneath the surface claim that while stock cars do indeed feel nice, things aren't really being simulated (or calculated, I suppose), such that the end goal is more important than the method of achievement. Which in many respects is true. It's hard to know where they'll be in a few years after selling to new owners and struggling to meet expectations for the console versions. Hopefully they have an amazing sequel in a couple of years.

    Project CARS is an interesting one. The WMD platform both made pC the game everyone loves to hate, but it also directed a whole lot of profit directly into the development budget for a sequel, rather than mostly being diverted to publishers. So what we have now is a development studio with good history in terms of classic sims and they also have both the ambition and financial freedom to deliver something compelling. Interestingly, many oogle over GTR2 but never much is spoken of GTR1... perhaps history will repeat?

    At least on PC we've never been locked to one dominant franchise, so it's a win-win-win-win-win-win-win-win-win-win-win-win-win for us
    I agree with this. I had a blast with rF1 but never tried rF2, and by the looks of this situation I won't be doing it. I've found that AC is the most balanced of the current gen sims, and the one that offers the best feel with a pad, I was never able to achieve good feel with pCARS and I'm really looking forward to see what SMS does with its sequel, we might see a "GTR2 effect" like Ryzza said above.
    Kunos seems to have lost it a little bit, specially after the console release which has been, and still is, very troubled. Another downside of AC is the online part (for PC), which pCARS pulled it really nicely, whereas in AC you have to set up a server on another PC and it's complete pain in the a**, but you get some sort of private lobbies... I guess.
    Anyways, landscape looks nice for PC racing sims with FM7 and pCARS2 on the near future. I just hope that FM doesn't get a troubled start like FH did...

  13. Ryzza5 is offline .
      
    Location: .
    Posts: 16,091

    #13

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    Yeah I remember holding off buying a rF2 license a few years ago telling myself that I'll wait for them to finish... so I've still never tried it.

    That said, I did purchase Automobolista (and also Stock Car) and have never once fired those sims up - partially because I've just hardly ever setup my wheel since Rocket League came out.
    Last edited by Ryzza5; 08/05/17 at 22:15 PM.

  14. sti228 is offline Sim Racer
    Location: Georgia/Tbilisi
    Posts: 1,131

    #14

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    Just wait and rFactor 2 will bring some new things I hope we will see more improvements in future. Some WIP car and track.


  15. Diablo is offline I'm Delicious!
     
    Location: Scotland, UK
    Posts: 20,612

    #15

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    It's a step up from what was before but it's still going to look dated compared to its competitors. As you have said though, the game is know for it's remarkable handling and tyre physics so for many fans it won't matter much to them. Bringing in new racers however, is a different matter.
    I'm a bit mental.

  16. sti228 is offline Sim Racer
    Location: Georgia/Tbilisi
    Posts: 1,131

    #16

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  17. sti228 is offline Sim Racer
    Location: Georgia/Tbilisi
    Posts: 1,131


  18. sti228 is offline Sim Racer
    Location: Georgia/Tbilisi
    Posts: 1,131

    #18

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    Finally


  19. sti228 is offline Sim Racer
    Location: Georgia/Tbilisi
    Posts: 1,131

    #19

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  20. sti228 is offline Sim Racer
    Location: Georgia/Tbilisi
    Posts: 1,131



 

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