Results 1 to 10 of 10

  1. Ryzza5 is offline .
    Location: .
    Posts: 16,103


    Default The Crew - Handling Discussion

    In the brief beta test I didn't get around to a lot of detailed customisation (it may have been somewhat locked), but if you stick to the default spec types that we had available...

    Full Stock... is discouraged in game for not being competitive (no NOS)
    Street... is encouraged for most races, has high grip, high top speed, not suitable for drifting unless you chuck the car into a tight corner, perform a scandinavian flick, or do donights from standstill.
    Dirt... allows better drifts, but has a lower top speed which is bad for highways, fast roads, keeping up with friends, etc. My Dirt spec Camaro was a lower performance level than my Street one however, unlocking more upgrades could make it faster.

    Now, it may just be that in the full game, with more time and career progression, you can make dirt spec cars faster, or you can completely customise by part, and essentially put 'dirt' tyres onto your street spec car, and voila, you can drift and enjoy the handling as we all hoped.

    What do you guys think?

    One of my videos - starting with Street spec, then switching to Dirt spec near the end

    Last edited by Ryzza5; 06/08/14 at 12:10 PM.

  2. DanMcRea is offline Rusted Banger
    Location: Poland
    Posts: 37



    I dunno if You've noticed but the full stock cars have actually the highest v-max. Also they're quite drifty . I wouldn't say they're not competetive since there's a working drafting/slipstream system.

  3. Ryzza5 is offline .
    Location: .
    Posts: 16,103



    I was referring to what Zoe tells you early on when she gets you to visit the tuner

  4. RRacer is offline Go as fast as you can!
    Location: Goes, Zeeland, Netherlands
    Posts: 957



    I honestly haven't felt much difference between the cars in terms of handling. As i have said before. And badly on twitter where I had to fit my opinion in 140 signs which was actually impossible.

    Maybe i'm just spoiled by more deep handling in sims like pCARS and Assetto Corsa, but really the way the cars handle in theCrew just feels the same to me.
    I have switched back and forth from hardcore to sport and back but i couldn't really feel a big difference in handling to those modes.
    It feels like instead of a wide variety of cars being platforms for upgrades the different racing styles have their own handling.
    It's logical that rally spec cars feel more the same to each other instead of the road cars, but seriously the only difference I felt between the road cars was the willingness to turn.

    Proud owner of a Fanatec 911GT3RS and Clubsport pedals.

  5. MadManCK is offline Test Driver
    Location: Amsterdam
    Posts: 263



    That makes no sense.

    There is a big difference in handling between the starter cars. You can test them all when you get to the dealer. You can clearly feel the weight difference for example.
    They al have their unique character and handling. This can be improved and sharpened by applying upgrades with performance parts. But the main character of the car remains.

    This is one of the main featrues of The Crew, that makes it stand out from other Arcade oriented race games.
    The handling and indiviuality of the cars clearly stand out. Especially if you play with a well setup wheel.
    Last edited by MadManCK; 07/08/14 at 11:59 AM.

  6. Doctor G. is offline Most hated guy in Oahu!
    Location: Paris
    Posts: 349



    Guys, maybe you already know, but if you want to turn this childish arcade racer to something more serious, closer to a simulator, you need drift mode + a wheel that can have around 600 + a tuned FFB (and playing with "hardcore" setting of course).

    You will have then a new handling that requires much more skills and brings good sensations unlike the defaut which is a joke.

    I really wanted this game to be the real TDU3 and i was so disapointed, but since I recently discovered this setup I was amazed, I finally found almost the game of my dreams : a realistic driving (sort of) and a gigantic network of open roads for cruising.
    Last edited by Doctor G.; 01/08/17 at 23:23 PM.

  7. Diablo is offline I'm Delicious!
    Location: Scotland, UK
    Posts: 20,664



    Quote Originally Posted by Doctor G. »
    ... but since I recently discovered this setup I was amazed, I finally found almost the game of my dreams : a realistic driving (sort of) and a gigantic network of open roads for cruising.
    That sounds like a good compromise you've come across if you're saying this Doc. Glad the game has become playable for you now.
    I'm a bit mental.

  8. Doctor G. is offline Most hated guy in Oahu!
    Location: Paris
    Posts: 349



    Sure it's great like that, far from being perfect but good enough for me. However it's like I'm the only one doing this and it's too bad because I'm sure that if they would know, a lot of people could be interested, especially the old TDU 1 H MODE cruisers. For now all I see is, for the worst, the regular arcade players everywhere and for the best, some guys using drift mode but they're all on keyboard and drifting over and over on the same twisty roads, not cruising everywhere like I do :(
    Last edited by Doctor G.; 11/08/17 at 17:24 PM.

  9. Ryzza5 is offline .
    Location: .
    Posts: 16,103



    Why not try organising a cruise on the forums here like in the olden days

  10. RobikV3 is offline RB26DETT
    Location: Poland
    Posts: 2,544



    I would be down for that, haven't played TC in a while.

    TDU Online again - 28.09.2014
    Uplay : RobikV3


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

about us

  • turboduck is a community that is dedicated to driving and racing games of all types on all platforms. Whether it's ticking off the miles/kilometres while exploring an open world, crashing and exploding everything in an insane balls-to-the-wall arcade racer, or nailing down every apex and trimming off every tenth possible in authentic sim-racing. It's all up for discussion as we enjoy the virtual cars, bikes, and everything else that these games offer. So join us, jump into the discussions, and don't think too much about why a 'duck' is our mascot. ;)
turboduck twitter turboduck facebook turboduck youtube turboduck twitter turboduck rss