Here's a little AI test - it's mostly about the driving style of the chasing car in the rear view mirror. Would love to get some feedback on how it feels for you
Thread: upcoming Driving Adventure Game
Results 21 to 40 of 86
Last edited by Soul Challenger; 30/09/14 at 18:20 PM.
Like in the movies lol, ye imo it looks good. Guy really trying to almost bash you off the road, then he realizes his car is not made for sporty driving and he has to do whatever he can to get through the turn.
Ye we also tried looking into hingejoints and lookat codes but we can't really find any useful helptopic or anything. Some people did manage to get it right but they either are unreachable, or they have lost like half of all the needed coding/files.
Very nice got me interested ...is that a teddy bear driving
Seems a tiny bit odd but that also seems to suit the in game environment quite well.
Do you plan to make the headlights light up more of the road? The camera position isn't working for me either, can't see anything when the AI is close.
You might also attract a lot more layers if you can implement a cockpit view and Oculus Rift support.
Cheers for the update
You also need a powerful computer...
Here's an early attempt in-car view (for the 5% of you who prefer cockpit view ):
...and a ramming compilation:
I like it. Perhaps eventually add a setting to enable or disable head movement. I liked it but maybe others might find it dizzymaking, although I do find it quite realistic, also in the sliding moves. Nice work on making the enemies trying to perform a PIT maneuver on you. They are a bit clumsy sometimes though lol.
It is so good watching this project evolve and the latest videos are fun to watch because it's something different to the norm which is refreshing. Watching them I got an eerie sense of some kind of driving Silent Hill type game and then the ramming test reminded me so much of Ronin. Good work yet again, every update is always something better to see.I'm a bit mental.
I also though of bundling a bucket with the game
And thanks to all for their valuable feedback! All the very best for 2015
Aaaand happy 2016
Here's a brand new gameplay trailer showcasing the car-chase part of the game:
Had a tough time recording this because the NPC's are starting to drive better than me while maintaining a drunk-aggressive and risky driving style. Hooray!
(I'm really motivated on getting this right because personally, I find it disappointing, how easy it is to escape NPC's (cops, villains) in most open-world "driving games" (GTA, Mafia, TDU..). Although those games do compensate with quantity over quality, and cheating on the physics, the car chases don't feel genuine at all).
Compared to the versions from last year, the physics are now back to simulation mode (tire friction was at 1.2, now it's back on 1.0). Rewrote completely the steering and braking behaviour and did some minor work on the graphics.
That was so cool. It caught me by surprise that you were in fact the white car due to the driving of the chasers being so good. Then the whole chase sequence itself was very like Ronin and I couldn't stop laughing when you saw the pursuers bouncing and bobbing about as the car was being thrown about.
This is some incredible work and it's been a real delight watching the updates and reading about this project of yours.
Thank-you for continuing to show us.I'm a bit mental.
Now that is a car chase. Excellent stuff. Love the whole atmosphere of the game, so dark and creepy. Can't wait to see more.#LETSMAKETDUCKGREATAGAIN
Naturally Hans is wet, he’s standing under a waterfall.
#36Originally Posted by Diablo
Yeah, I've been doing some sniffing around and this may sound pretentious and cheeky: it seems like I've got the most believable and fair (no cheats at all so-far) driving AI known to man
Concerning the pursuers, they're kind of grotesque for now - but IMO better than an empty car. They're basically just ragdolls with their limbs constrained to the car and an extra bone to make the jaws jiggle when the car is bouncing around. Sometimes it looks as if they were drunk and singing
Originally Posted by Diablo
Originally Posted by Softie
some stills to compensate for the crappy video quality:
Always like seeing the updates you post in this thread. Can't believe that you've made something that looks so good and fun in Unity! Looks like really good fun bouncing around in that car.
This looks amazing! If you need any help in matters 3D Models hit me up!
Don't listen to zogger, his models suck :P
#40Originally Posted by Camel
Originally Posted by TDUZoqqer
--- Post Updated ---
Made a video of me racing against an AI-controlled car:
Which car is player-controlled? Yellow or blue?