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  1. Soul Challenger is offline on speed
    Location: Munich
    Posts: 41

    #21

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    Here's a little AI test - it's mostly about the driving style of the chasing car in the rear view mirror. Would love to get some feedback on how it feels for you




    Quote Originally Posted by CLR-GTR »
    Concerning suspension setups, I suppose you haven't actually got modelled suspension working properly, have you?
    Not yet - and I'm also not quite sure how I'll do it in Unity. Maybe a hinge joint or "LookAt" through code.
    Last edited by Soul Challenger; 30/09/14 at 18:20 PM.


  2. CLR-GTR is offline Bunchie farmer
    Location: C218 323
    Posts: 3,656

    #22

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    Like in the movies lol, ye imo it looks good. Guy really trying to almost bash you off the road, then he realizes his car is not made for sporty driving and he has to do whatever he can to get through the turn.



    Ye we also tried looking into hingejoints and lookat codes but we can't really find any useful helptopic or anything. Some people did manage to get it right but they either are unreachable, or they have lost like half of all the needed coding/files.

  3. Milli is offline An eternal apprentice.
     
    Location: Jacareí, São Paulo
    Posts: 5,362

    #23

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    Wow... this is quite impressive. Looks like a scary car game! I like it.

  4. hassan1995 is offline ( •_•)( •_•)>⌐■-■(⌐■_■)
      
    Location: Somewhere
    Posts: 2,696

    #24

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    Very nice got me interested ...is that a teddy bear driving


  5. Ryzza5 is offline .
      
    Location: .
    Posts: 16,023

    #25

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    Seems a tiny bit odd but that also seems to suit the in game environment quite well.

    Do you plan to make the headlights light up more of the road? The camera position isn't working for me either, can't see anything when the AI is close.
    You might also attract a lot more layers if you can implement a cockpit view and Oculus Rift support.

    Cheers for the update

  6. Milli is offline An eternal apprentice.
     
    Location: Jacareí, São Paulo
    Posts: 5,362

    #26

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    Wow Ry... to make it work with Oculus Rift i believe he first needs to have access to one, be it buy one or not. And i don't think it's something that cheap...

  7. Ryzza5 is offline .
      
    Location: .
    Posts: 16,023

    #27

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    You also need a powerful computer...

  8. Soul Challenger is offline on speed
    Location: Munich
    Posts: 41

    #28

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    Quote Originally Posted by CLR-GTR »
    Like in the movies lol, ye imo it looks good. Guy really trying to almost bash you off the road, then he realizes his car is not made for sporty driving and he has to do whatever he can to get through the turn.
    Yep - I'm trying to achieve some of that 70's movies feeling . For this test, it was mostly the sliding and counter-steering I was trying to implement. Never really seen this in other games, where the AI cars are always well glued to the tarmac.

    Quote Originally Posted by CLR-GTR »
    Ye we also tried looking into hingejoints and lookat codes but we can't really find any useful helptopic or anything. Some people did manage to get it right but they either are unreachable, or they have lost like half of all the needed coding/files.
    Ok. I'll share my solution if I manage to get it right - might take a while though, since I'm very busy with another project at the moment.

    Quote Originally Posted by Milli »
    Wow... this is quite impressive. Looks like a scary car game! I like it.
    Thank you! Nice to hear that some scariness does come across.

    Quote Originally Posted by hassan1995 »
    Very nice got me interested ...is that a teddy bear driving
    The driver is called Time Rodent - a time-traveler from the far future


    Quote Originally Posted by Ryzza5 »
    Seems a tiny bit odd but that also seems to suit the in game environment quite well.
    Maybe the steering is a bit cartoony?

    Quote Originally Posted by Ryzza5 »
    Do you plan to make the headlights light up more of the road? The camera position isn't working for me either, can't see anything when the AI is close.
    You might also attract a lot more layers if you can implement a cockpit view and Oculus Rift support.

    Cheers for the update
    Yes, better headlights and camera are planned (among lots of other yet-to-be-implemented features). There's also a cockpit view but I'm not so fond of the way it behaves right now.
    Occulus could be very interesting to boost the immersion.


    Thanks for all the comments. Very much appreciated!

  9. Soul Challenger is offline on speed
    Location: Munich
    Posts: 41

    #29

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    Here's an early attempt in-car view (for the 5% of you who prefer cockpit view ):


    ...and a ramming compilation:

  10. CLR-GTR is offline Bunchie farmer
    Location: C218 323
    Posts: 3,656

    #30

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    I like it. Perhaps eventually add a setting to enable or disable head movement. I liked it but maybe others might find it dizzymaking, although I do find it quite realistic, also in the sliding moves. Nice work on making the enemies trying to perform a PIT maneuver on you. They are a bit clumsy sometimes though lol.

  11. Diablo is offline I'm Delicious!
     
    Location: Scotland, UK
    Posts: 20,268

    #31

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    It is so good watching this project evolve and the latest videos are fun to watch because it's something different to the norm which is refreshing. Watching them I got an eerie sense of some kind of driving Silent Hill type game and then the ramming test reminded me so much of Ronin. Good work yet again, every update is always something better to see.
    I'm a bit mental.

  12. Soul Challenger is offline on speed
    Location: Munich
    Posts: 41

    #32

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    Quote Originally Posted by CLR-GTR »
    I like it. Perhaps eventually add a setting to enable or disable head movement. I liked it but maybe others might find it dizzymaking, although I do find it quite realistic, also in the sliding moves.
    Making it optional is not a problem. For now it's a dynamic rig that imitates body and head movement and also adjusts the view direction when the car is sliding.
    I also though of bundling a bucket with the game

    Quote Originally Posted by CLR-GTR »
    Nice work on making the enemies trying to perform a PIT maneuver on you. They are a bit clumsy sometimes though lol.
    Hopefully it will behave better when an actual programmer starts working on this project. Until now it's been a one-man-show (and I've never programmed in my life before working on this). Kind of a miracle I managed to get this far alone

    Quote Originally Posted by Diablo »
    It is so good watching this project evolve and the latest videos are fun to watch because it's something different to the norm which is refreshing. Watching them I got an eerie sense of some kind of driving Silent Hill type game and then the ramming test reminded me so much of Ronin. Good work yet again, every update is always something better to see.
    Well it's certainly a huge motivation to get that positive feedback It makes me feel it's worth it to keep going with this project - thank you for that!

    And thanks to all for their valuable feedback! All the very best for 2015

  13. Soul Challenger is offline on speed
    Location: Munich
    Posts: 41

    #33

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    Aaaand happy 2016

    Here's a brand new gameplay trailer showcasing the car-chase part of the game:



    Had a tough time recording this because the NPC's are starting to drive better than me while maintaining a drunk-aggressive and risky driving style. Hooray!

    (I'm really motivated on getting this right because personally, I find it disappointing, how easy it is to escape NPC's (cops, villains) in most open-world "driving games" (GTA, Mafia, TDU..). Although those games do compensate with quantity over quality, and cheating on the physics, the car chases don't feel genuine at all).

    Compared to the versions from last year, the physics are now back to simulation mode (tire friction was at 1.2, now it's back on 1.0). Rewrote completely the steering and braking behaviour and did some minor work on the graphics.

  14. Diablo is offline I'm Delicious!
     
    Location: Scotland, UK
    Posts: 20,268

    #34

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    That was so cool. It caught me by surprise that you were in fact the white car due to the driving of the chasers being so good. Then the whole chase sequence itself was very like Ronin and I couldn't stop laughing when you saw the pursuers bouncing and bobbing about as the car was being thrown about.

    This is some incredible work and it's been a real delight watching the updates and reading about this project of yours.

    Thank-you for continuing to show us.
    I'm a bit mental.

  15. TIMELESS is offline Moderator
       
    Location: Northern Ireland, UK
    Posts: 4,903

    #35

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    Now that is a car chase. Excellent stuff. Love the whole atmosphere of the game, so dark and creepy. Can't wait to see more.
    #LETSMAKETDUCKGREATAGAIN

    Naturally Hans is wet, he’s standing under a waterfall.

  16. Soul Challenger is offline on speed
    Location: Munich
    Posts: 41

    #36

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    Quote Originally Posted by Diablo
    That was so cool. It caught me by surprise that you were in fact the white car due to the driving of the chasers being so good. Then the whole chase sequence itself was very like Ronin and I couldn't stop laughing when you saw the pursuers bouncing and bobbing about as the car was being thrown about.
    Thanks. That's music to my ears

    Yeah, I've been doing some sniffing around and this may sound pretentious and cheeky: it seems like I've got the most believable and fair (no cheats at all so-far) driving AI known to man

    Concerning the pursuers, they're kind of grotesque for now - but IMO better than an empty car. They're basically just ragdolls with their limbs constrained to the car and an extra bone to make the jaws jiggle when the car is bouncing around. Sometimes it looks as if they were drunk and singing


    Quote Originally Posted by Diablo
    This is some incredible work and it's been a real delight watching the updates and reading about this project of yours.

    Thank-you for continuing to show us.
    I'm always happy to post here Great site and community.



    Quote Originally Posted by Softie
    Now that is a car chase. Excellent stuff. Love the whole atmosphere of the game, so dark and creepy. Can't wait to see more.
    Thank you. More will come - I've invested too much time and energy into this - now there's no turning back


    some stills to compensate for the crappy video quality:





  17. Camel is offline Legendary Classic
      
    Posts: 11,510

    #37

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    Always like seeing the updates you post in this thread. Can't believe that you've made something that looks so good and fun in Unity! Looks like really good fun bouncing around in that car.

  18. TDUZoqqer is offline Car Aficianado
     
    Location: .
    Posts: 2,890

    #38

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    This looks amazing! If you need any help in matters 3D Models hit me up!

  19. hassan1995 is offline ( •_•)( •_•)>⌐■-■(⌐■_■)
      
    Location: Somewhere
    Posts: 2,696

    #39

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    Don't listen to zogger, his models suck :P


  20. Soul Challenger is offline on speed
    Location: Munich
    Posts: 41

    #40

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    Quote Originally Posted by Camel
    Always like seeing the updates you post in this thread. Can't believe that you've made something that looks so good and fun in Unity! Looks like really good fun bouncing around in that car.
    Thank you! Unity does have a bad reputation but it's possible to squeeze some nice results out of it. So-far, I'm quite happy with it.

    Quote Originally Posted by TDUZoqqer
    This looks amazing! If you need any help in matters 3D Models hit me up!
    Thanks a lot for your feedback and offered modeling help. Much appreciated

    --- Post Updated ---

    Made a video of me racing against an AI-controlled car:



    Which car is player-controlled? Yellow or blue?


 
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