Thread: Best NFS?

View Poll Results: Best NFS?

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  • The Need for Speed/SE (1994)

    5 8.62%
  • Need for Speed II/SE (1997)

    11 18.97%
  • Need for Speed III: Hot Pursuit (1998)

    14 24.14%
  • Need for Speed: Road Challenge/High Stakes (1999)

    10 17.24%
  • Need for Speed: Porsche 2000/Unleashed (2000)

    25 43.10%
  • Need for Speed: Hot Pursuit 2 (2002)

    13 22.41%
  • Need for Speed: Underground (2003)

    8 13.79%
  • Need for Speed: Underground 2 (2004)

    11 18.97%
  • Need for Speed: Most Wanted (2005)

    11 18.97%
  • Need for Speed: Carbon (2006)

    3 5.17%
  • Need for Speed: ProStreet (2007)

    4 6.90%
  • Need for Speed: Undercover (2008)

    2 3.45%
  • Need for Speed: Shift (2009)

    6 10.34%
  • Need for Speed: World Online (2010)

    2 3.45%
  • Need for Speed: Hot Pursuit (2010)

    10 17.24%
  • Need for Speed: Shift 2 Unleashed (2011)

    11 18.97%
  • Need for Speed: The Run (2011)

    0 0%
Multiple Choice Poll.
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Results 61 to 80 of 82

  1. Andreas¹ is offline Crazy Duck
     
    Location: Jönköping, Sweden
    Posts: 7,385

    #61

    Default

    Quote Originally Posted by Jusmar »
    the factory driver ( me gusta e-break turns)
    Took me a while to actually remember what you meant by that, but now I remember all of those missions you had testing and driving out on the skidpad. They were haaaaaaaaaaaaaaaaaaaaard. I can't remember which one for sure, but there was always one that I could never pass, I think it was the first one with the GT1 where you did all those crazy spins (and had to use a manual gearbox). I couldn't pass it until many years later when I had actually learned how to drive with the manual gearbox, lol



  2. Jusmar is offline 10-42!!!
    Location: Austin, Texas
    Posts: 164

    #62

    Default

    Yeah, It was the one where you had to "demonstrate your car control" by making a 360 using the hand break. Then the next level was the same although it involved 2 360's and you had to do a slalom between the two. As a 5-9 year old kid, they were one of the hardest things I had ever done. Also, because of the factory driver I know to take the innermost lane to shave of distances and that you can drive straight through s curves. Loved it so much. Almost feel like making a internet petition to get EA to remake it.
    Cars In TDU2 are like bricks with wings, not exactly graceful.

  3. Ryzza5 is offline .
      
    Location: .
    Posts: 15,940

    #63

    Default

    Test Drive Ferrari Racing Legends may be similar in that way - since you are hired as a test driver for Ferrari - so we'll see. I'm quite happy for EA/Black Box/Criterion to not do a car game ever again - sure I enjoy arcade games (i.e. Driver SF was great) but the cars have to behave *somewhat* realistically, otherwise you might as well just be playing Star Wars Pod Racers

  4. Jusmar is offline 10-42!!!
    Location: Austin, Texas
    Posts: 164

    #64

    Default

    Interesting. You enjoyed DriverSF but not Hot Pursuit? I fear for the future of the franchise when a FPS game company makes a better driver than EA.
    Cars In TDU2 are like bricks with wings, not exactly graceful.

  5. Ryzza5 is offline .
      
    Location: .
    Posts: 15,940

    #65

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    Hehe. Yeah the latest NFS arcade racers have all let you take corners way too fast for my liking. The Run physics were slightly better than HP2010 though.

  6. Paladin Skylark is offline Stark
     
    Location: Ontario, Canada
    Posts: 3,753

    #66

    Default

    Quote Originally Posted by Ryzza5 »
    Hehe. Yeah the latest NFS arcade racers have all let you take corners way too fast for my liking. The Run physics were slightly better than HP2010 though.
    I disagree completely here. The Run had physics where it felt like you were driving on rails, where the NFS HP2010 version felt more like a rehashed NFS III.
    PSN: Sky_Gam // XBLA: SkylarkGaming // Steam: Paladin Skylark





  7. Jusmar is offline 10-42!!!
    Location: Austin, Texas
    Posts: 164

    #67

    Default

    I do agree with that, it seems they just couldn't shake loose that mentality that the only kind of cornering is to drift. That whole Underground-Carbon section was rather rough, maybe they will merge the arcardey NFS with Shift and its peers. One can only hope.
    I did enjoy Driver SF because of the story, subtle humor, and the challenges. Loved that story arc of the two Asian brothers that would get into high risk races and Tanner would have to bail them out. Sorry for the tangent there. I hold steadfast that NFSPU was the best.
    Cars In TDU2 are like bricks with wings, not exactly graceful.

  8. Ryzza5 is offline .
      
    Location: .
    Posts: 15,940

    #68

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    I have to disagree with that. HP 2010 felt like Ridge Racer (you could drift your way through a corner regardless of entry speed if you held the handbrake long enough in the corner). Nothing like NFS3, more like Burnout Paradise (no coincidence there). In The Run I actually had to slow down for some corners or make use of a driving line.

  9. CLR-GTR is offline Bunchie farmer
    Location: C218 323
    Posts: 3,656

    #69

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    NFS 3, 4 and 5 are imo the best NFS'es of all time.

    NFS3 for the small but nice set of cars, the racing against the police, the fun and nice tracks, the great music (hears Romulus 3 while seeing brand names flying by....) and the narrator with the car slideshows and the track explanations.
    NFS4 for the level it went up compared to NFS3, the nice effects such as interior illumination, the career mode with High Stakes challenges and vehicle tuning, the inclusion of NFS3's tracks, the even better police mode where you're actually a team, it was fantastic. And once again, the great soundtrack.
    NFS5 for its atmosphere, the fantastic soundtrack, the very well done Evolution mode, the great and challenging Factory Driver mode, the huge amount of Porsches and available tuningparts, the tracks, the skies, the environments.... Everything was great.

    As for the rest, I played NFS2 as well but it never caught my imagination as 3 4 and 5 did, and from NFS6 on everything went downhill. The cars in 6 felt unnatural, graphic details weren't good (such as metal interiors on some cars), the extreme steps back looking at what you could do in/with cars in NFS5 and in/with cars in NFS6... and after that, it was from one plastic party that makes Barby jealous to the other horrible storyline. NFS Underground 2, well I finished it and it was okay to play, but that's just about it.
    Last edited by CLR-GTR; 28/04/12 at 19:22 PM.

  10. Andreas¹ is offline Crazy Duck
     
    Location: Jönköping, Sweden
    Posts: 7,385

    #70

    Default

    Quote Originally Posted by CLR-GTR »
    NFS4 for the level it went up compared to NFS3, the nice effects such as interior illumination, the career mode with High Stakes challenges and vehicle tuning, the inclusion of NFS3's tracks, the even better police mode where you're actually a team, it was fantastic. And once again, the great soundtrack.
    Damage! You forgot damage! Probably the biggest reason why I like NFS IV better than III.


  11. Leadfoot[YT] is offline COTM Creator
    Location: New England, USA
    Posts: 3,886

    #71

    Default

    NFS: Porsche Unleashed (as it was called in the US - the name varied from country to country). Easy win. Interior views, fun courses with multiple routes, dynamic weather, and a huge car list, all at a time when racing games were stoic and track-based. I remember I played the Alps course for years afterwards, and when I was younger would pretend I had to run "missions" from different towns on the track to others (oh, children ). An amazing track. Plus it had the greatest intro video of any racing game:



    It's the little things that make it special, too; the used car market was accurate and varied, and if you knew the most efficient way to repair cars (oh yeah - damage), it was a way to make money. Blinkers, head lights, and high-beams all worked, and there were numerous other things that made it so great. And that intro is why a 2001 Porsche 911 Turbo, black-on-black, with five-spoke wheels is second on my list of Porsche cars.

    EDIT: And the career mode, which progressed over 50 years. Plus it had that "test driver" course, which was a secondary career mode without any real purpose, but that was extensive and been given a lot of development time nonetheless.

    EDIT2: HP2 also had a nice intro movie, and a soundtrack that I have on a CD in my car.

    -Leadfoot
    Last edited by Leadfoot[YT]; 28/04/12 at 20:10 PM.


    HittingRedline.com


    Quote Originally Posted by Ryzza
    ...Norton deleted it.
    Maybe you should return the favour to Norton.

  12. CLR-GTR is offline Bunchie farmer
    Location: C218 323
    Posts: 3,656

    #72

    Default

    Quote Originally Posted by Andreaz1 »
    Damage! You forgot damage! Probably the biggest reason why I like NFS IV better than III.
    True, but I made up for forgetting about damage by mentioning RdP as a good feature in all three games

  13. Andreas¹ is offline Crazy Duck
     
    Location: Jönköping, Sweden
    Posts: 7,385

    #73

    Default

    True. The music felt like such an essential part of the game, and the people who made the music for those games are pure geniuses. RdP in particular. You just don't get that in games these days, nowadays I always turn off the music that comes with the games and listen to my own because they all seem to have licenses with the same artists.

    Listening to NFS2-5 soundtracks on Spotify and drowning in nostalgia over here.


  14. Fear Deer is offline Mc dolan hambargre luvin
    Location: portugal
    Posts: 2,178

    #74

    Default

    Need for speed shift 2: Unleashed!
    I actually liked it!


  15. Ozzmcom is offline BBW-ingame
     
    Location: X
    Posts: 4,652

    #75

    Default

    try the community patch for better physics
    NoGripRacing :: NFS Shift 2 Downloads - Unofficial Community Patch

  16. Jusmar is offline 10-42!!!
    Location: Austin, Texas
    Posts: 164

    #76

    Default

    If were in the mood to post intros, second favorite behind the Porsche Unlimited.
    http://www.youtube.com/watch?v=fmVQt3efScc

    I think its the ricer stalling out at the start...or the awesome soundtrack...or the 911...
    Cars In TDU2 are like bricks with wings, not exactly graceful.

  17. Ryzza5 is offline .
      
    Location: .
    Posts: 15,940

    #77

    Default

    Quote Originally Posted by Ozzmcom »
    They say there's no specific handling mods included in the UCP. I've installed the UCP and can't report on physics improvements because of the massive delay between my steering inputs and what I see on screen. The stupid thing is that the in-game telemetry shows no input lag, so the delay is elsewhere. Tried various suggestions with no joy.

  18. The Compensator is offline Future heel&toe historian
     
    Location: :noitacoL
    Posts: 9,007

    #78

    Default

    Quote Originally Posted by Ryzza5 »
    They say there's no specific handling mods included in the UCP. I've installed the UCP and can't report on physics improvements because of the massive delay between my steering inputs and what I see on screen. The stupid thing is that the in-game telemetry shows no input lag, so the delay is elsewhere. Tried various suggestions with no joy.
    Install PTMu 1.69 then. It is much better.

  19. Musclegaming is offline Just a Skidmark
    Location: Belgium
    Posts: 12

    #79

    Default

    I like Need For Speed The Run the most, its just so intense and full of variety! (On foot chases, helicopter chase, blasting area in the rockies, different enviroments (snow, desert, forest, city,...). To bad it doesn't have free roam.

    For the free roam, I'll take NFS Most Wanted and for the tuning NFS Undercover. NFS World defenitly gets the multiplayer spot

    Can't wait for NFS Most Wanted 2012

  20. Ryzza5 is offline .
      
    Location: .
    Posts: 15,940

    #80

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    I thought members had to be at least 13 years old to join here






 
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