Page 3 of 22 FirstFirst 123456713 ... LastLast
Results 21 to 30 of 214

  1. Location: Kranj | Posts: 208 |   #21

    Default

    PHYSICS aka No gas = Car brakes hard, downhill-straight = speed is the same, handling from car to car = the same, DRIFTING = ÜBER FAKE, Steering wheel = Impossible to drive, and so on... + everything the others mentioned before.

    And btw. About half a year ago I was talking to my friend and he was sure that NFS HP will be the best racing game evah and so was me for TDU2! As NFS HP came out I really enjoyed it and I was pretty sure that if NFS can be that good (Arcade handling as expected) then TDU2 would kick it's ass to mars and back! I expected handling at least as good as TDU1 and better graphics and MORE cars. Then it came out. I tried it and I was reeaaly dissapointed about it. But anyway I played it. I got used to it and it was the best racing game evah created untill I tried TDU1 for fun. It took some getting used to but since then I didn't switch on TDU2 ever again.
    Last edited by Dgl44; 04/03/11 at 20:01 PM.
    Eagle-Eyed Driver!

  2.  
  3. Location: Constantinopla | Posts: 201 |   #22

    Default

    Adding to the post I wrote earlier:

    -Frame rate is really annoying me, specially when playing online, so I mostly play offline.

    -Be it online or offline I hate to see that the cars in front of you are just crazed with popping, like full parts disappeear and appear again (PS3).

    -No rise in wind sounds when you open the windows./ Car Indicators don't work in cockpit view./ Poor cockpit view details (missing electronic indicators in the Enzo/Touareg/Q7/etc.)/ Lack of windshield wipers./ Complete lack of emotion when overtaking a car./ Incomplete sound effects (you can hear a loud sound from wind distortion when going by a STOP sign, but you hear nothing when going by an oncoming bus at 100mph.

    -Poor Radio songs/ Inability to add songs.

    I mean, some of these aren't that important, in fact you can call some of them completely superfluous, but these little things make me not want to play so much.

    Cruising around online/offline is the highlight of this game, no one can deny it, and having a nice sense of speed, nice songs, lots of details in the cockpit (windshield wipers/indicators/better in-car animations etc.. really helps people to stick with the game and play it for a lot of years.

    Again TDU1 was completely new and unique, so people expected enough improvements to keep them cruising for the following 4 or 5 years. They are not here yet, but hopefully EDEN will listen to the community and maybe with some patches and DLCs, next year or so we can have a much more solid experience and I am waiting and hoping for that!

  4.  
  5. Location: Scotland, UK | Posts: 13,392 |   #23

    Default

    Elder no offence but you say the same thing all the time. This is not a thread about what is wrong with the game it is about what is stopping you from enjoying it compared to TDU. That game had it's fair share of issues also but people played it heavily regardless and that is what I am looking to find out.

    Once the connectivity and all that is complete we'll also start to collect the issues and such that you and others have mentioned.
    I'm a bit mental.

    Check out my new project!

    CarPaps: The Car "Paparazzi"! - Car Spotting & Car Photography

  6.  
  7. Location: United Kingdom of England land | Posts: 4,658 |   #24

    Default

    Physics partially. As Leadfoot said, all cars seem to feel the same, with very little diffrentiation, other than speed, really. They're not that bad, but I think they could be improved, I loved driving along those great roads on Oahu in TDU1, but I feel as if it's lacking a little in TDU2, to be as fun and as enjoyable. Other things include, as others said, lack of events to win decent money after doing most championships, more driving missions at a time would be nice to.

    The main reason why I'm bored currently is because, for some reason, it won't let me complete the Ibiza Championship, which I want to get over and done with.


  8.  
  9. Location: UK | Posts: 1,127 |   #25

    Default

    Counter-steer, or lack of.

    My only problem with the game. Not fussed about other problems or even the handeling as such just sort the countersteer so i can drift or correct a bad turn without crashing into the nearest tree
    Woodruff-IT
    Shinny Side Up

  10.  
  11. Location: New York | Posts: 1,727 |   #26

    Default

    Personally, the reason why the game got boring is the physics/handling. There is no sense of speed and all of the cars feel the same. Also, I found accelerating to be more of a chore rather than a pleasure and that when I had to brake, it wouldn't gently slow down (even when I apply the smallest amount of braking), it would brake weirdly and feels unnatural.

    This is all while driving in the bumber view. I find the Cockpit unusable because of the head turning, No indicators, tint in the windshield (I find this very funny since because you have to be a complete moron to tint your front windshield in real life and they have it in here), and most importantly-the lack of an adjustable seat. It really takes a lot of fun out. Those pretty much make the cockpit useless thus making the game pretty boring for me.
     
    advertisement


    Then there's the championships which weren't too hard nor too difficult. The fact that the NPCs talking/repetition/lack of excitement made me have to force myself to do the races rather than enjoying it myself. Finally, the first thing I said when I finished the last cup on Hawaii was ,"What do I do now?" After you finish the championships, other than exploring, theres really not much to do especially with all of the online issues.

    Sorry if this seemed like a complaint list, but those are what's making me bored with this game.


  12.  
  13. Location: Kentucky, USA | Posts: 1,032 |   #27

    Default

    -Physics
    The physics themsevles aren't horrific, just could be better with some minor tweeks. The lack of counter-steer is my main problem. Once you lose control, don't even bother trying to get it back. The other problem I have is the sense of speed. You don't really get the feel that you are going fast until you're at about 130mph. Other than that, the driving itself isn't really that bad.

    -Connectivity
    The game would be infinitely more fun if I could connect to my friends. But alas, I cannot. Nor can anyone else for that matter. When you finally manage to make it into the same server, you are booted out within 5-10 minutes. Half the fun I had in TDU1 was just being in the same server with my friends, sometimes not even driving.

    -Damage
    Nice feature, bad execution. I could spend days counting the number of times I have been rammed by a Veyron... and still not have finished. The fix for this is extremely simple really. The pausing system for TDU1 was excellent in that, in addition to becoming transparent, your vehicle also stopped in its tracks. Now, when you push pause attemmpting to avoid being rammed, you easily avoid the ramming, but coast into the closest obstruction, which causes just as much damage to your vehicle as a ramming would. Fix the pausing system... problem sloved.

    -Car list
    It's respectible to an extent, but gets boring easily. There are many cars on there that I quite enjoy. But many are lacking that, not only I would like, but the entire community would appreciate. Lamborghini, Corvette, and Maserati, just to name a few. The DLC will be quite good I expect, but I feel like we shouldn't have to pay for the most basic cars found in most racing games. That being said, with Atari's financial situation, I can understand why we must.

    -General
    The game in general is quite good, but not four-years-in-development-good. tWm said it best: Had this game come out in 2008, it would be fantastic and highly impressive. It is now 2011, far too long from the original TDU1 for us to be impressed with the final product that we were given. It can be fixed, however. Some minor changes could be all it takes to improve the gaming experience dramatically.
    U mad bro?

  14.  
  15. Location: NYC | Posts: 2,596 |   #28

    Default

    Quote Originally Posted by gingervette View Post
    -Physics
    The physics themsevles aren't horrific, just could be better with some minor tweeks. The lack of counter-steer is my main problem. Once you lose control, don't even bother trying to get it back. The other problem I have is the sense of speed. You don't really get the feel that you are going fast until you're at about 130mph. Other than that, the driving itself isn't really that bad.


    -General
    The game in general is quite good, but not four-years-in-development-good. tWm said it best: Had this game come out in 2008, it would be fantastic and highly impressive. It is now 2011, far too long from the original TDU1 for us to be impressed with the final product that we were given. It can be fixed, however. Some minor changes could be all it takes to improve the gaming experience dramatically.
    I agree with you although not sure you've given physics enough bashing:P Playing with a wheel, it is quite a challenge. Steering brakes and the clutch have no sense that is the biggest problem with it.

    Also I'm quite sad to see this game was obviously built in really hard conditions. When you look at the games released these days , technically tdu2 is nowhere near. Shoddy graphics, lots of bugs, many things haven't been thought through. However I do not think this game was developed in 4 years. I believe atari was going through financial issues , and most of the game is made of recycled materials. So I believe it took a bit less than that , nevertheless not an excuse when you pay £30.
    Last edited by Ozzmcom; 04/03/11 at 22:03 PM.






  16.  
  17. Location: Somewhere | Posts: 88 |   #29

    Default

    How to make it better and less boring? Simple: gimme TDU1's Hardcore mode so I can DRIFT, then we'll talk. Do we really need anything else? I could have dealt with all the face buchery, horrible acting/uber-gay voices, the boring SP campaign, the millions of pre-order exclusives and tiny car list and the genuine feeling of a game that, like GT5, feels kinda old in some ways, if only I would have been given the ability to enjoy driving.

    Let's face it, the most boring part of this game is the driving. It's uneventful and stiff. No joy in driving any of the cars at all (except offroad which is kinda fun). It's just frustrating 'cause you know you want to throw the back of that mustang around in the next corner and you know that you either end up backwards or off the road. After trying for litteraly hours to change the settings of the pad and different cars, I gave up.

    Sold my game 2 weeks ago, unless I see that something is being done for the handling, I won't pick it back up...


  18.  
  19. Location: NYC | Posts: 2,596 |   #30

    Default

    Quote Originally Posted by H311m4n View Post
    How to make it better and less boring? Simple: gimme TDU1's Hardcore mode so I can DRIFT, then we'll talk. Do we really need anything else? I could have dealt with all the face buchery, horrible acting/uber-gay voices, the boring SP campaign, the millions of pre-order exclusives and tiny car list and the genuine feeling of a game that, like GT5, feels kinda old in some ways, if only I would have been given the ability to enjoy driving.
     


    Let's face it, the most boring part of this game is the driving. It's uneventful and stiff. No joy in driving any of the cars at all (except offroad which is kinda fun). It's just frustrating 'cause you know you want to throw the back of that mustang around in the next corner and you know that you either end up backwards or off the road. After trying for litteraly hours to change the settings of the pad and different cars, I gave up.

    Sold my game 2 weeks ago, unless I see that something is being done for the handling, I won't pick it back up...
    I can understand your frustration, I think we all have it well with few exceptions. I'm not sure what Atari was thinking. Obviously they wanted to go mainstream and do a game for the consoles meaning more cash perhaps. Though I can't really work out what was wrong with tdu1's system. You had an arcade and an hardcore mode in the same game. It works brilliant , maybe it'll be a dlc , it's making me think..






  20.  
 
Page 3 of 22 FirstFirst 123456713 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

turboduck

  • turboduck is a community all about driving and racing games. Whether you love to tick off the miles/kilometers in your favourite open-world driving game, crash and explode everything in your balls to the wall arcade racer or nail down every apex and trim every tenth possible in a racing-sim. We don't care as we are just like you and enjoy our virtual cockpits of the cars, bikes and everything else that these games offer. So sit back, relax and don't think too much about why a 'duck' is our mascot. ;)
Single Sign On provided by vBSSO Hosted by: eUKHost