Page 22 of 22 FirstFirst ... 121819202122
Results 211 to 214 of 214

  1. Location: Netherlands | Posts: 97 |   #211

    Default

    there's some serious money in the TDU concept but atari's just B****ing around

    From top level console maker to a**hats
     
    advertisement

  2.  
  3. Location: NYC | Posts: 2,634 |   #212

    Default

    Quote Originally Posted by Stendert. View Post
    there's some serious money in the TDU concept but atari's just B****ing around

    From top level console maker to a**hats
    only 2 monkeys run atari and they don't pay any money to eden anyways so they're quite good on making money per head. Lots of people pay for that ridiculous casino , I mean go and spend that on a real casino where you can actually win SOMETHING.






  4.  
  5. Location: Stockholm.Sweden | Posts: 30 |   #213

    Default

    Quote Originally Posted by 2CV SUPER GT View Post
    How many racing game are able to make full weather + day/night cylcle in real time on open world with so good lightning?
    They replaced the game engine from TDU1 to do just that, sacrificing the handling/physics/controls(FFB).Happy now?

  6.  
  7. Location: Calgary, AB | Posts: 1 |   #214

    Default

    I think the car sounds in TDU2 make me bored faster than anything else. Even in TDU1, with the original sounds, the SLR mclaren, db9, etc. just felt... meh. I know sound modding has begun for TDU2 so i'm looking forward to what people come up with.
     


    Now for the physics... what can I say about TDU2 that hasn't been said before? In my opinion, TDU1 had AWESOME handling. Regular mode for racing around at high speeds in my gallardo, or hardcore mode for drifting around the mountain roads in my porsche (RUF), it was magnificent. TDU2 has... none of those enjoyments. Granted I DO love just cruising around the islands at normal speeds, and TDU2's handling works quite well for that in my opinion, except for another problem I have:

    Where is everybody? There is NO traffic, nobody... It's like the island is deserted. Granted, TDU1 was VERY graphics heavy and got 30fps MAX even with a super-computer, but I wish there was even an OPTION to turn traffic up or down depending on how well your computer could handle it. Just a thought.

    Also, the car list is lacking somewhere... I can't really put a finger on it though. If they had kept all the cars from TDU1 (besides the atari-licence-conflict lambo's) and added in the cars from TDU2, that would have made the game so much more enjoyable. 2 of my favorite cars of tdu1 was the f430, and the SLR mclaren. I'm not a huge fan of the scuderia, or the 722 roadster, but they are my only options, and therefore I get bored easier than if I were driving an original F430 around. Also some people complain about how many "special edition" veyrons there are and such. Personally I like having that kind of variety. My "sang bleu" veyron and zonda tricolore are two of my most driven cars. my original veyron and zonda cinque are two of my least driven cars.

    All in all, I don't see TDU2 as a complete waste. maybe with a couple more patches, and some modding here and there, TDU2 will be up to par with what everybody was hoping for... MAYBE! I wouldn't hold my breath though.

  8.  
 
Page 22 of 22 FirstFirst ... 121819202122

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

turboduck

  • turboduck is a community all about driving and racing games. Whether you love to tick off the miles/kilometers in your favourite open-world driving game, crash and explode everything in your balls to the wall arcade racer or nail down every apex and trim every tenth possible in a racing-sim. We don't care as we are just like you and enjoy our virtual cockpits of the cars, bikes and everything else that these games offer. So sit back, relax and don't think too much about why a 'duck' is our mascot. ;)
Single Sign On provided by vBSSO Hosted by: eUKHost