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  1. Diablo is offline I'm Delicious!
     
    Location: Scotland, UK
    Posts: 20,656

    #1

    Default What did they get or do right/wrong?

    Alrighty we know that TDU2 is in the early stages of planning or even development so it got me thinking, what did the original Test Drive Unlimited get right and what did it get wrong? In your opinion what pleased you and what annoyed you. Please back up your post with a sentence or two and don't just say "XYZ rocks!" or "XYZ sucks!" and the like. You never know who is watching the boards (well not right now as it's quiet but you know what I mean) and of course we are the ones who buy the game so we know what we're after and want in the final product.

    Please post like:

    Did/Got right:

    * XYZ - sentence or two about why it was right and what you personally liked about it.


    Did/Got wrong:

    * XYZ - sentence or two about why it was wrong and what you personally disliked about it.

    Thank-you.
    I'm a bit mental.


  2. Marc_CRX is offline Tail End Out!!
    Location: Belfast, Northern Ireland
    Posts: 658

    #2

    Default Re: What did they get or do right/wrong?

    Got Right -
    The Modeling Of The Cars
    Some Of The Car Sounds
    Driving Physics.....70% Right (Thats What Hardcore Mode is For)

    Got Wrong -
    Smoothness Of The Roads
    Sounds of ALOT of Cars.....i.e SLR, Enzo etc
    Making The Windscreen get dirty....then Not Being Able to clean it
    Making The Airport's out of Dirt

    Thats all i can think of really.....i know about all the silly glitches...but they will get fixed for TDU2 im sure

    THE
    ORIGINAL DRIFTER

  3. Johny is offline X0 Gamer
    Location: O'ahu
    Posts: 25

    #3

    Default Re: What did they get or do right/wrong?

    Quote Originally Posted by Diablo »
    Alrighty we know that TDU2 is in the early stages of planning or even development so it got me thinking, what did the original Test Drive Unlimited get right and what did it get wrong?
    only 1(Xbox 360)/4 of original tdu is out, and they´re developing new already!?!?!

    I´ll add my list when it´s relased to PC.

  4. Diablo is offline I'm Delicious!
     
    Location: Scotland, UK
    Posts: 20,656

    #4

    Default Re: What did they get or do right/wrong?

    There was a post on the EU boards a couple of months back asking what would you like to see added in the next TDU. The next iteration of a series is usually being planned before the first one is out the door as they learn so much while making the first that they know how to better improve perfomance in the next. It's like the developer at Bizarre Creations (Project Gotham Racing series) says:
    Quote Originally Posted by Alan M (Bizarre Creations Lead Environment Artist)
    Each game is a learning experience and over the course of two years you can learn a massive amount, but you can’t keep going back and changing things every time you know how to do them better than when you first started. There has to be a period in the project when certain aspects of both Art and Code are locked down and only looked at if serious bugs appear. As an artist this is frustrating but it is necessary!
    I'm a bit mental.

  5. Marc_CRX is offline Tail End Out!!
    Location: Belfast, Northern Ireland
    Posts: 658

    #5

    Default Re: What did they get or do right/wrong?

    Makes Sense Really....what The Point in Fixing all The Tiny Glitches in the First one which would take up Resources and Money when you can just make sure they arent there in the second one

    THE
    ORIGINAL DRIFTER

  6. Nipper is offline \/ The REAL TDUCk \/
     
    Location: Bongland
    Posts: 2,003

    #6

    Default Re: What did they get or do right/wrong?

    they got the speedo wrong on some cars

    especially digital ones
    ||||||||||||||||||
    Be who you are and say what you feel because those who mind don't matter and those who matter don't mind.

  7. Street Ryder is offline Speed Demon
    Location: Ireland
    Posts: 776

    #7

    Default Re: What did they get or do right/wrong?

    Got right

    cars interior
    look of cars
    sounds of the car
    graphics and scenery


    Got wrong

    traden (not receiving cars)
    police fines (too expensive)


    They need to enable more people per server

  8. Nipper is offline \/ The REAL TDUCk \/
     
    Location: Bongland
    Posts: 2,003

    #8

    Default Re: What did they get or do right/wrong?

    at first conception i read they was gonna put every player on ONE server, obviously we never got that cause it would be gridlock 24/7

    also i was expecting atleast 16 players per server

    they could still update this though im sure
    ||||||||||||||||||
    Be who you are and say what you feel because those who mind don't matter and those who matter don't mind.

  9. Gareth_25 is offline Project Ace Member
    Location: Cardiff, UK
    Posts: 13

    #9

    Default Re: What did they get or do right/wrong?

    Got right

    • Car Models
    • Expanse of road networks
    • Enough Houses
    • Ease of getting all the cars you want without too much difficulty
    • Everything else i don't criticise below
    Got wrong


    • Streaming from disc technology - Most people have a Hdd, use it to pre load from the disc!
    • Not enough variety of vehicles, we should have exotic, rare and concept vehicles, but should also incluse 4x4's
    • Off road driving - driving on grass is the same as sand or the airport "runway" - there should be specific changes seen on types of surfaces so there is a possibilty of beach drag racing or runway drag strip
    • The addition of bikes - seems like an afterthought
    • Realistic weather effects during freeride - races could be varied by using weather, and it would be more interesting from stalling in the wet
    • Night time driving - i like NFS:U2 due to this, it would be good to have a day / night rotation

  10. Who
    Who is offline It's not a tumor.
     
    Location: Lincolnshire, UK
    Posts: 3,223

    #10

    Default Re: What did they get or do right/wrong?

    Right
    Sence of speed
    Some car sounds
    Reflections (not mirrors though)
    some aspects of interior view (windows, gearchange, rearview into back of car)
    tyre smoke
    car pricing
    Size of map

    Wrong
    Speedos (digital and ones which go all the way back to 0 when you hit 160mph..)
    Interior (not enough hand animation, no backlights on dials, mirror draw distance sucks!)
    speech on mic (no indicator of who is speaking)
    gravity (wont let you jump at all)
    needs a prefix tag to indicate clubs
    needs better integration of clubs
    there should heavier traffic where it would be (rarely any traffic in mountains, lots (gridlock maybe) in city
    no night-time
    no weather

  11. Nipper is offline \/ The REAL TDUCk \/
     
    Location: Bongland
    Posts: 2,003

    #11

    Default Re: What did they get or do right/wrong?

    they could theoretically adjust the traffic considering its server side
    ||||||||||||||||||
    Be who you are and say what you feel because those who mind don't matter and those who matter don't mind.

  12. Street Ryder is offline Speed Demon
    Location: Ireland
    Posts: 776

    #12

    Default Re: What did they get or do right/wrong?

    all they have to do i think is to have more players per server, if they do that it would make the game alot better

  13. Nipper is offline \/ The REAL TDUCk \/
     
    Location: Bongland
    Posts: 2,003

    #13

    Default Re: What did they get or do right/wrong?

    i reckon jamming the Drag Strip in the city up would be good as well

    have a constant trafic jam in the city area LOL
    ||||||||||||||||||
    Be who you are and say what you feel because those who mind don't matter and those who matter don't mind.

  14. Street Ryder is offline Speed Demon
    Location: Ireland
    Posts: 776

    #14

    Default Re: What did they get or do right/wrong?

    i rarely drive in the city, i usually just drive outside of it

  15. FA430RGT is offline Hoods and Alley-ways..
    Location: London
    Posts: 1,588

    #15

    Default Re: What did they get or do right/wrong?

    Quote Originally Posted by Street Ryder »
    i rarely drive in the city, i usually just drive outside of it
    Likewise..
    Got Right: Hmmm

    Got Wrong: Tuning (way too limited)
    Inside houses, alot look the same in the inside! This is just plain Lazy!
    Teleporting to people on the motorway, very often sent on wrong side of the road!
    Bigger selection of cars/bikes (well it's coming along)..
    ...I Still Dawdle Round These Ends...

  16. Street Ryder is offline Speed Demon
    Location: Ireland
    Posts: 776

    #16

    Default Re: What did they get or do right/wrong?

    Quote Originally Posted by FA430RGT »
    Likewise..
    Got Right: Hmmm

    Got Wrong: Tuning (way too limited)
    Inside houses, alot look the same in the inside! This is just plain Lazy!
    Teleporting to people on the motorway, very often sent on wrong side of the road!
    Bigger selection of cars/bikes (well it's coming along)..
    I agree we need more bikes, we only have a handfull of them

  17. Pherelas is offline I'm Going Slightly mad
    Location: The Dark Side of the Moon
    Posts: 3,278

    #17

    Default Re: What did they get or do right/wrong?

    Quote Originally Posted by Lwsbrck »
    Right
    Sence of speed
    Some car sounds
    Reflections (not mirrors though)
    some aspects of interior view (windows, gearchange, rearview into back of car)
    tyre smoke
    car pricing
    Size of map

    Wrong
    Speedos (digital and ones which go all the way back to 0 when you hit 160mph..)
    Interior (not enough hand animation, no backlights on dials, mirror draw distance sucks!)
    speech on mic (no indicator of who is speaking)
    gravity (wont let you jump at all)
    needs a prefix tag to indicate clubs
    needs better integration of clubs
    there should heavier traffic where it would be (rarely any traffic in mountains, lots (gridlock maybe) in city
    no night-time
    no weather
    I Compleatly agree with this list. Opening up all the airports would have been good plus more people on each server.
    -----
    [imglink]http://i147.photobucket.com/albums/r289/pherelas/SigCustom.jpg[/imglink]
    . . . . . . Why is it always a wrong number, what if there in the wrong house? . . . . . . .

  18. Street Ryder is offline Speed Demon
    Location: Ireland
    Posts: 776

    #18

    Default Re: What did they get or do right/wrong?

    yeh they deffinetley need more people per server, 8 just isnt enough

  19. Z06fan is offline Certified car nut
    Location: Dryden, WA, USA
    Posts: 26

    #19

    Default Re: What did they get or do right/wrong?

    My opinion of what they did well
    -the free roaming concept (still some bugs with the world not always loading or slight pauses but nothing serious, also a little issue with being ploped on the correct road when there's over/underpasses)
    -alot of the car sounds and looks
    -the feel of the world (places look different enough that you can get a feel for each area of the island)

    My opinion on what they can improve
    -the gearing on some cars (primarily the ones that hit top speed in 5th gear instead of 6th in real life, the first couple gears are basically useless as is in game)
    -gauges that are lit up so you can read them all the time (as mentioned above)
    -more players together in the world at one time
    -smoother transitions during elevation/pitch changes in the road surface (to many abrupt angles which upset the cars handling)

    I can probably think of more but most have probably been said or will be so I'll leave it at those for now.

  20. Street Ryder is offline Speed Demon
    Location: Ireland
    Posts: 776

    #20

    Default Re: What did they get or do right/wrong?

    Free roaming was a great idea, Thats what made the game so much better


 
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